50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class BugMovement : MonoBehaviour
|
|
{
|
|
public LayerMask layerMask;
|
|
public float speed;
|
|
Rigidbody2D bugBody;
|
|
Transform bugTrans;
|
|
float bugWidth;
|
|
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
bugTrans = this.transform;
|
|
bugBody = this.GetComponent<Rigidbody2D>();
|
|
bugWidth = this.GetComponent<SpriteRenderer>().bounds.extents.x;
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
// CHECK IF GROUNDED
|
|
//Vector2 lineCastPos = bugTrans.position - bugTrans.right * bugWidth;
|
|
|
|
//bool isGrounded = Physics2D.Linecast(lineCastPos, lineCastPos + Vector2.down, layerMask);
|
|
|
|
//if (!isGrounded)
|
|
//{
|
|
// Vector3 currentRotation = bugTrans.eulerAngles;
|
|
// currentRotation.y += 180;
|
|
// bugTrans.eulerAngles = currentRotation;
|
|
//}
|
|
|
|
|
|
// Move Forward
|
|
Vector2 bugVelocity = bugBody.velocity;
|
|
bugVelocity.x = speed;
|
|
bugBody.velocity = bugVelocity;
|
|
}
|
|
|
|
void FixedUpdate()
|
|
{
|
|
|
|
|
|
}
|
|
}
|