Files
fatal-exception/Assets/Scripts/CameraMovement.cs
2020-02-01 16:24:17 -05:00

23 lines
613 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraMovement : MonoBehaviour
{
[SerializeField] GameObject player;
[SerializeField] float offsetY = 0;
[SerializeField] float offsetZ = -10;
[SerializeField] float interpolate = 0.2f;
private void Start()
{
}
private void Update()
{
transform.position = Vector2.Lerp(transform.position, player.transform.position + new Vector3(0, offsetY, 0), interpolate);
transform.position = new Vector3(transform.position.x, transform.position.y, offsetZ);
}
}