Files
fatal-exception/Assets/Scripts/Player.cs

65 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
[SerializeField] private float runSpeed = 10f;
[SerializeField] private float jumpSpeed = 10f;
[SerializeField] private float runFasterFactor = 1.5f;
[SerializeField] GameObject ground;
Rigidbody2D rigidbody;
private void Start()
{
rigidbody = GetComponent<Rigidbody2D>();
}
private void Update()
{
MovePlayer();
}
private void MovePlayer()
{
Jump();
Run();
}
private void Jump()
{
var playerOnGround = rigidbody.IsTouching(ground.GetComponent<CompositeCollider2D>());
// Jump
if (Input.GetKey(KeyCode.Space) && playerOnGround)
{
rigidbody.velocity += new Vector2(0, jumpSpeed);
rigidbody.velocity = new Vector2(rigidbody.velocity.x,
Mathf.Clamp(rigidbody.velocity.y, 0, jumpSpeed));
}
}
private void Run()
{
var actualRunSpeed = runSpeed;
// Speed Run Increase
if (Input.GetKey(KeyCode.W))
{
actualRunSpeed *= runFasterFactor;
}
// Run
if (Input.GetKey(KeyCode.RightArrow))
{
rigidbody.velocity = new Vector2(actualRunSpeed, rigidbody.velocity.y);
}
else if (Input.GetKey(KeyCode.LeftArrow))
{
rigidbody.velocity = new Vector2(actualRunSpeed * -1, rigidbody.velocity.y);
}
}
}