Files
fatal-exception/Assets/Scripts/Player.cs
2020-02-01 01:47:44 -05:00

82 lines
2.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
[SerializeField] private float runSpeed = 10f;
[SerializeField] private float jumpSpeed = 10f;
[SerializeField] private float runFasterFactor = 1.5f;
[SerializeField] private float groundErrorThreshold = 0.01f;
private Rigidbody2D rigidbody;
private PolygonCollider2D collider;
private bool isInEncounter = false;
private void Start()
{
rigidbody = GetComponent<Rigidbody2D>();
collider = GetComponent<PolygonCollider2D>();
}
private void Update()
{
//isInEncounter = HasEncounteredEnemy();
//if (isInEncounter)
MovePlayer();
}
private void MovePlayer()
{
Jump();
Run();
}
private void Jump()
{
// Jump
if (Input.GetKey(KeyCode.Space) && IsPlayerOnGround())
{
rigidbody.velocity += new Vector2(0, jumpSpeed);
rigidbody.velocity = new Vector2(rigidbody.velocity.x,
Mathf.Clamp(rigidbody.velocity.y, 0, jumpSpeed));
}
}
private void Run()
{
var actualRunSpeed = runSpeed;
// Speed Run Increase
if (Input.GetKey(KeyCode.W))
{
actualRunSpeed *= runFasterFactor;
}
// Run
if (Input.GetKey(KeyCode.RightArrow))
{
rigidbody.velocity = new Vector2(actualRunSpeed, rigidbody.velocity.y);
}
else if (Input.GetKey(KeyCode.LeftArrow))
{
rigidbody.velocity = new Vector2(actualRunSpeed * -1, rigidbody.velocity.y);
}
}
private bool IsPlayerOnGround()
{
RaycastHit2D hit = Physics2D.Raycast(transform.position,
-Vector2.up,
1f + groundErrorThreshold,
LayerMask.GetMask(LayerNames.Ground));
return hit.collider != null && hit.collider.IsTouching(collider);
}
private bool HasEncounteredEnemy()
{
return rigidbody.IsTouchingLayers(LayerMask.GetMask(LayerNames.Enemies));
}
}