Files
fatal-exception/Assets/Model/EventControlTile.cs

32 lines
850 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Tilemaps;
namespace Assets.Model
{
public class EventControlTile
{
public KeyCode keyCode;
public Tile tile;
public Tile successTile;
public Tile failTile;
public Vector3Int position;
public bool isPlusTile;
public bool isPerformed;
public EventControlTile(KeyCode keyCode, Tile tile, Tile successTile, Tile failTile, Vector3Int position, bool isPlusTile = false)
{
this.keyCode = keyCode;
this.tile = tile;
this.successTile = successTile;
this.failTile = failTile;
this.position = position;
this.isPlusTile = isPlusTile;
}
}
}