32 lines
850 B
C#
32 lines
850 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Tilemaps;
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namespace Assets.Model
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{
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public class EventControlTile
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{
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public KeyCode keyCode;
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public Tile tile;
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public Tile successTile;
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public Tile failTile;
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public Vector3Int position;
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public bool isPlusTile;
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public bool isPerformed;
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public EventControlTile(KeyCode keyCode, Tile tile, Tile successTile, Tile failTile, Vector3Int position, bool isPlusTile = false)
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{
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this.keyCode = keyCode;
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this.tile = tile;
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this.successTile = successTile;
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this.failTile = failTile;
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this.position = position;
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this.isPlusTile = isPlusTile;
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}
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}
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}
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