using System.Collections; using System.Collections.Generic; using UnityEngine; public class BugMovement : MonoBehaviour { public LayerMask layerMask; public float speed; private bool movingRight = true; Rigidbody2D bugBody; private Transform groundDetection; // Update is called once per frame void Update() { transform.Translate(Vector2.right * speed * Time.deltaTime); } void FixedUpdate() { } }