/// /// RetroSuite-3D by oxysoft /// https://github.com/oxysoft/RetroSuite3D /// using UnityEngine; [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Retro Size")] public class RetroSize : MonoBehaviour { [Header("Resolution")] public int horizontalResolution = 160; public int verticalResolution = 144; public void OnRenderImage(RenderTexture src, RenderTexture dest) { horizontalResolution = Mathf.Clamp(horizontalResolution, 1, 2048); verticalResolution = Mathf.Clamp(verticalResolution, 1, 2048); var scaled = RenderTexture.GetTemporary(horizontalResolution, verticalResolution); scaled.filterMode = FilterMode.Point; Graphics.Blit(src, scaled); Graphics.Blit(scaled, dest); RenderTexture.ReleaseTemporary(scaled); } }