using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraMovement : MonoBehaviour { [SerializeField] GameObject player; [SerializeField] float offsetY = 0; [SerializeField] float interpolate = 0.2f; private void Start() { } private void Update() { transform.position = Vector2.Lerp(transform.position, player.transform.position + new Vector3(0, offsetY, 0), interpolate); } }