using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.Tilemaps; namespace Assets.Model { public class EventControlTile { public KeyCode keyCode; public Tile tile; public Tile successTile; public Vector3Int position; public EventControlTile(KeyCode keyCode, Tile tile, Tile successTile, Vector3Int position) { this.keyCode = keyCode; this.tile = tile; this.successTile = successTile; this.position = position; } } }