using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; public class EventControlsDisplay : MonoBehaviour { [SerializeField] private Camera camera; [SerializeField] private Tile[] controlTiles; [SerializeField] private Tile plusTile; private Tilemap tilemap; void Start() { tilemap = GetComponent(); } void Update() { tilemap.SetTile(GetCameraTilePosition(), plusTile); } Vector3Int GetCameraTilePosition() { return new Vector3Int((int)camera.transform.position.x, (int)camera.transform.position.y, (int)camera.transform.position.z); } }