using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.Tilemaps; namespace Assets.Model { public class EventControlTile { public KeyCode keyCode; public Tile tile; public Tile pressedTile; public Tile successTile; public Tile failTile; public Vector3Int position; public bool isPlusTile; public bool isPerformed; public bool isPressed; public EventControlTile(KeyCode keyCode, Tile tile, Tile pressedTile, Tile successTile, Tile failTile, Vector3Int position, bool isPlusTile = false) { this.keyCode = keyCode; this.tile = tile; this.pressedTile = pressedTile; this.successTile = successTile; this.failTile = failTile; this.position = position; this.isPlusTile = isPlusTile; } } }