using System.Collections; using System.Collections.Generic; using UnityEngine; public class ParallaxBackground : MonoBehaviour { public Camera camera; public SpriteRenderer renderer; public Vector2 scrollRate = Vector2.one * .4f; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { //var currentPos = //var offset = new Vector3(8f, -7.5f, 0f); //renderer.transform.position = camera.transform.position + ((camera.transform.position * new Vector3(scrollRate.x, scrollRate.y, 0f)) - offset); } }