Shader "Oxysoft/Posterize" { Properties { _Red("Red", Int) = 8 _Green("Green", Int) = 8 _Blue("Blue", Int) = 8 _MainTex("", 2D) = "white" {} } SubShader { Lighting Off ZTest Always Cull Off ZWrite Off Fog { Mode Off } Pass { CGPROGRAM // Upgrade NOTE: excluded shader from DX11, Xbox360, OpenGL ES 2.0 because it uses unsized arrays #pragma exclude_renderers flash #pragma vertex vert_img #pragma fragment frag #pragma fragmentoption ARB_precision_hint_fastest #include "UnityCG.cginc" uniform int _Red; uniform int _Green; uniform int _Blue; uniform sampler2D _MainTex; fixed4 frag(v2f_img i) : COLOR { fixed3 col = tex2D(_MainTex, i.uv).rgb; fixed4 c = fixed4(0.0, 0.0, 0.0, 1.0); c.r = floor(col.r * _Red) / _Red; c.g = floor(col.g * _Green) / _Green; c.b = floor(col.b * _Blue) / _Blue; return c; } ENDCG } } FallBack "Diffuse" }