Merge branch 'master' of https://github.com/SweetTini/GlobalGameJam2020
This commit is contained in:
620
Assets/Scenes/GameIntro.unity
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620
Assets/Scenes/GameIntro.unity
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7
Assets/Scenes/GameIntro.unity.meta
Normal file
7
Assets/Scenes/GameIntro.unity.meta
Normal file
@@ -0,0 +1,7 @@
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95
Assets/Scripts/GameIntroCutscene.cs
Normal file
95
Assets/Scripts/GameIntroCutscene.cs
Normal file
@@ -0,0 +1,95 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GameIntroCutscene : Cutscene
|
||||||
|
{
|
||||||
|
public SpriteRenderer sceneA;
|
||||||
|
public SpriteRenderer sceneB;
|
||||||
|
public SpriteRenderer sceneC;
|
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|
public Sprite[] sprites;
|
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|
|
||||||
|
public Camera camera;
|
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|
private Vector3 basePosition;
|
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|
private int shakeTime = 0;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
basePosition = camera.transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (shakeTime > 0)
|
||||||
|
{
|
||||||
|
camera.transform.position = basePosition + new Vector3(
|
||||||
|
Random.Range(-0.2f, 0.2f), Random.Range(-0.2f, 0.2f), basePosition.z);
|
||||||
|
shakeTime--;
|
||||||
|
|
||||||
|
if (shakeTime == 0)
|
||||||
|
camera.transform.position = basePosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Shake(int time)
|
||||||
|
{
|
||||||
|
shakeTime = time;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override IEnumerator OnScenePlay()
|
||||||
|
{
|
||||||
|
yield return TestA();
|
||||||
|
yield return TestB();
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator TestA()
|
||||||
|
{
|
||||||
|
sceneA.sprite = sprites[0];
|
||||||
|
sceneB.sprite = sprites[1];
|
||||||
|
sceneC.sprite = sprites[2];
|
||||||
|
|
||||||
|
for (int i = 0; i <= 150; i++)
|
||||||
|
{
|
||||||
|
var percent = 1f * i / 150;
|
||||||
|
sceneA.transform.position = Vector3.Lerp(
|
||||||
|
new Vector3(-0.16f, -0.04f, 0f),
|
||||||
|
new Vector3(3.08f, -0.04f, 0f),
|
||||||
|
percent);
|
||||||
|
sceneB.transform.position = Vector3.Lerp(
|
||||||
|
new Vector3(1.5f, -1.22f, -2f),
|
||||||
|
new Vector3(-2.2f, -1.22f, -2f),
|
||||||
|
percent);
|
||||||
|
sceneC.transform.position = Vector3.Lerp(
|
||||||
|
new Vector3(0.38f, -1.08f, -1f),
|
||||||
|
new Vector3(3.62f, -1.08f, -1f),
|
||||||
|
percent);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(.8f);
|
||||||
|
|
||||||
|
sceneC.sprite = sprites[3];
|
||||||
|
Shake(15);
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator TestB()
|
||||||
|
{
|
||||||
|
sceneA.sprite = sprites[4];
|
||||||
|
sceneB.sprite = sprites[5];
|
||||||
|
sceneC.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
sceneA.transform.position = new Vector3(0f, 0f, 0f);
|
||||||
|
sceneB.transform.position = new Vector3(0f, 0f, -10f);
|
||||||
|
|
||||||
|
Shake(60);
|
||||||
|
|
||||||
|
for (int i = 0; i <= 60; i++)
|
||||||
|
{
|
||||||
|
sceneA.transform.localScale.Set(i % 4 >= 2 ? -1f : 1f, 1f, 1f);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/GameIntroCutscene.cs.meta
Normal file
11
Assets/Scripts/GameIntroCutscene.cs.meta
Normal file
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BIN
Assets/Textures/SceneDoor0000.png
Normal file
BIN
Assets/Textures/SceneDoor0000.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 663 B |
151
Assets/Textures/SceneDoor0000.png.meta
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151
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@@ -8,6 +8,9 @@ EditorBuildSettings:
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path: Assets/Scenes/LogoIntro.unity
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guid: cd116069cf09228429be9a55fc0555ad
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guid: cd116069cf09228429be9a55fc0555ad
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|||||||
Reference in New Issue
Block a user