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m_Sprite: {fileID: 21300000, guid: d1cb72aac5477ad418c7ed735583f29b, type: 3} + m_Sprite: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 m_FlipY: 0 @@ -472,7 +653,7 @@ SpriteRenderer: m_Size: {x: 21.4375, y: 12.1875} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 - m_WasSpriteAssigned: 1 + m_WasSpriteAssigned: 0 m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!4 &1767155645 @@ -483,7 +664,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1767155643} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -2.53, y: -1.22, z: 3} + m_LocalPosition: {x: 0, y: 0, z: 3} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} diff --git a/Assets/Scripts/GameIntroCutscene.cs b/Assets/Scripts/GameIntroCutscene.cs index d579075..cc381fe 100644 --- a/Assets/Scripts/GameIntroCutscene.cs +++ b/Assets/Scripts/GameIntroCutscene.cs @@ -1,6 +1,6 @@ using System.Collections; -using System.Collections.Generic; using UnityEngine; +using UnityEngine.SceneManagement; public class GameIntroCutscene : Cutscene { @@ -9,13 +9,13 @@ public class GameIntroCutscene : Cutscene public SpriteRenderer sceneC; public Sprite[] sprites; - public Camera camera; + public Camera gameCamera; private Vector3 basePosition; private int shakeTime = 0; private void Start() { - basePosition = camera.transform.position; + basePosition = gameCamera.transform.position; } @@ -23,12 +23,12 @@ public class GameIntroCutscene : Cutscene { if (shakeTime > 0) { - camera.transform.position = basePosition + new Vector3( + gameCamera.transform.position = basePosition + new Vector3( Random.Range(-0.2f, 0.2f), Random.Range(-0.2f, 0.2f), basePosition.z); shakeTime--; if (shakeTime == 0) - camera.transform.position = basePosition; + gameCamera.transform.position = basePosition; } } @@ -41,28 +41,37 @@ public class GameIntroCutscene : Cutscene { yield return TestA(); yield return TestB(); + yield return TestC(); + } + + protected override void OnSceneEnd() + { + var nextIndex = SceneManager.GetActiveScene().buildIndex + 1; + + if (SceneManager.sceneCountInBuildSettings > nextIndex) + SceneManager.LoadScene(nextIndex); } IEnumerator TestA() { - sceneA.sprite = sprites[0]; - sceneB.sprite = sprites[1]; + sceneA.sprite = sprites[1]; + sceneB.sprite = sprites[0]; sceneC.sprite = sprites[2]; for (int i = 0; i <= 150; i++) { var percent = 1f * i / 150; sceneA.transform.position = Vector3.Lerp( - new Vector3(-0.16f, -0.04f, 0f), - new Vector3(3.08f, -0.04f, 0f), + new Vector3(-0.16f, -0.04f, 10f), + new Vector3(3.08f, -0.04f, 10f), percent); sceneB.transform.position = Vector3.Lerp( - new Vector3(1.5f, -1.22f, -2f), - new Vector3(-2.2f, -1.22f, -2f), + new Vector3(2.02f, -1.22f, 0f), + new Vector3(.4f, -1.22f, 0f), percent); sceneC.transform.position = Vector3.Lerp( - new Vector3(0.38f, -1.08f, -1f), - new Vector3(3.62f, -1.08f, -1f), + new Vector3(0.38f, -1.08f, 9f), + new Vector3(3.62f, -1.08f, 9f), percent); yield return null; } @@ -77,19 +86,42 @@ public class GameIntroCutscene : Cutscene IEnumerator TestB() { - sceneA.sprite = sprites[4]; - sceneB.sprite = sprites[5]; + sceneA.sprite = sprites[5]; + sceneB.sprite = sprites[4]; sceneC.gameObject.SetActive(false); - sceneA.transform.position = new Vector3(0f, 0f, 0f); - sceneB.transform.position = new Vector3(0f, 0f, -10f); + sceneA.transform.position = new Vector3(0f, 0f, 1f); + sceneB.transform.position = new Vector3(0f, 0f, 0f); - Shake(60); + Shake(30); - for (int i = 0; i <= 60; i++) + for (int i = 0; i <= 90; i++) { - sceneA.transform.localScale.Set(i % 4 >= 2 ? -1f : 1f, 1f, 1f); + var test = i % 4 >= 2; + sceneA.transform.localScale = new Vector3(test ? -1f : 1f, 1f, 1f); yield return null; } + + sceneA.transform.localScale = Vector3.one; + } + + IEnumerator TestC() + { + sceneA.sprite = sprites[1]; + sceneB.sprite = sprites[0]; + sceneC.sprite = sprites[3]; + sceneC.gameObject.SetActive(true); + + sceneA.transform.position = new Vector3(3.08f, -0.04f, 10f); + sceneB.transform.position = new Vector3(.4f, -1.22f, 0f); + sceneC.transform.position = new Vector3(3.62f, -1.08f, 9f); + + yield return new WaitForSeconds(.8f); + + sceneC.sprite = sprites[2]; + sceneB.sprite = sprites[6]; + Shake(20); + + yield return new WaitForSeconds(1.5f); } } diff --git a/Assets/Textures/SceneEl1.png b/Assets/Textures/SceneEl1.png index 1ff060b..e6ca129 100644 Binary files a/Assets/Textures/SceneEl1.png and b/Assets/Textures/SceneEl1.png differ diff --git a/Assets/Textures/SceneEl1.png.meta b/Assets/Textures/SceneEl1.png.meta index 51f6911..f68e30d 100644 --- a/Assets/Textures/SceneEl1.png.meta +++ b/Assets/Textures/SceneEl1.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: d1cb72aac5477ad418c7ed735583f29b +guid: bc8d7710bbebad24b82e33f7ac25b541 TextureImporter: internalIDToNameTable: [] externalObjects: {} diff --git a/Assets/Textures/SceneEl3.png b/Assets/Textures/SceneEl3.png new file mode 100644 index 0000000..0bd5385 Binary files /dev/null and b/Assets/Textures/SceneEl3.png differ diff --git a/Assets/Textures/SceneEl3.png.meta b/Assets/Textures/SceneEl3.png.meta new file mode 100644 index 0000000..4bba7fc --- /dev/null +++ b/Assets/Textures/SceneEl3.png.meta @@ -0,0 +1,151 @@ +fileFormatVersion: 2 +guid: 5f1fe8705f850e845b03e87561f1dd07 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 10 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 0 + aniso: -1 + mipBias: -100 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 16 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - 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