diff --git a/Assets/BugMovement.cs b/Assets/BugMovement.cs index 88b642c..ec77e93 100644 --- a/Assets/BugMovement.cs +++ b/Assets/BugMovement.cs @@ -6,39 +6,15 @@ public class BugMovement : MonoBehaviour { public LayerMask layerMask; public float speed; + private bool movingRight = true; Rigidbody2D bugBody; - Transform bugTrans; - float bugWidth; - - - // Start is called before the first frame update - void Start() - { - bugTrans = this.transform; - bugBody = this.GetComponent(); - bugWidth = this.GetComponent().bounds.extents.x; - } + private Transform groundDetection; + // Update is called once per frame void Update() { - // CHECK IF GROUNDED - //Vector2 lineCastPos = bugTrans.position - bugTrans.right * bugWidth; - - //bool isGrounded = Physics2D.Linecast(lineCastPos, lineCastPos + Vector2.down, layerMask); - - //if (!isGrounded) - //{ - // Vector3 currentRotation = bugTrans.eulerAngles; - // currentRotation.y += 180; - // bugTrans.eulerAngles = currentRotation; - //} - - - // Move Forward - Vector2 bugVelocity = bugBody.velocity; - bugVelocity.x = speed; - bugBody.velocity = bugVelocity; + transform.Translate(Vector2.right * speed * Time.deltaTime); } void FixedUpdate() diff --git a/Assets/Scenes/LevelOne.unity b/Assets/Scenes/LevelOne.unity index 68f3b07..3b9203c 100644 --- a/Assets/Scenes/LevelOne.unity +++ b/Assets/Scenes/LevelOne.unity @@ -163,6 +163,152 @@ Transform: - {fileID: 1713017494} - {fileID: 1671840917} m_Father: {fileID: 0} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1247097593 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1247097598} + - component: {fileID: 1247097597} + - component: {fileID: 1247097596} + - component: {fileID: 1247097595} + - component: {fileID: 1247097594} + m_Layer: 0 + m_Name: Bug - Level 1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!50 &1247097594 +Rigidbody2D: + serializedVersion: 4 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1247097593} + m_BodyType: 0 + m_Simulated: 1 + m_UseFullKinematicContacts: 0 + m_UseAutoMass: 0 + m_Mass: 1 + m_LinearDrag: 0 + m_AngularDrag: 0.05 + m_GravityScale: 1 + m_Material: {fileID: 0} + m_Interpolate: 0 + m_SleepingMode: 0 + m_CollisionDetection: 1 + m_Constraints: 0 +--- !u!114 &1247097595 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1247097593} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: e5f777aa09d2ced42baa1cc6bf9dbe54, type: 3} + m_Name: + m_EditorClassIdentifier: + layerMask: + serializedVersion: 2 + m_Bits: 0 + speed: 5 +--- !u!61 &1247097596 +BoxCollider2D: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1247097593} + m_Enabled: 1 + m_Density: 1 + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_UsedByEffector: 0 + m_UsedByComposite: 0 + m_Offset: {x: 0, y: 0} + m_SpriteTilingProperty: + border: {x: 0, y: 0, z: 0, w: 0} + pivot: {x: 0.5, y: 0.5} + oldSize: {x: 1, y: 1} + newSize: {x: 1, y: 1} + adaptiveTilingThreshold: 0.5 + drawMode: 0 + adaptiveTiling: 0 + m_AutoTiling: 0 + serializedVersion: 2 + m_Size: {x: 1, y: 1} + m_EdgeRadius: 0 +--- !u!212 &1247097597 +SpriteRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1247097593} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_Sprite: {fileID: 21300000, guid: 96053fa04d918a448a0636f9fec1c373, type: 3} + m_Color: {r: 1, g: 0, b: 0, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 1, y: 1} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_MaskInteraction: 0 + m_SpriteSortPoint: 0 +--- !u!4 &1247097598 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1247097593} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 5.78, y: -1.81, z: 0} + m_LocalScale: {x: 2.236, y: 2.236, z: 2.236} + m_Children: [] + m_Father: {fileID: 0} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1001 &1337282921