add fight sounds

This commit is contained in:
chyknkat
2020-02-02 10:35:28 -05:00
parent a87e8ff093
commit da15566f31
14 changed files with 164 additions and 7 deletions

View File

@@ -30,6 +30,8 @@ public class Player : MonoBehaviour
private bool isMovementEnabled = true;
private bool isFighting = false;
private bool isPlayerHurt = false;
private void Start()
{
rigidBody = GetComponent<Rigidbody2D>();
@@ -73,6 +75,7 @@ public class Player : MonoBehaviour
if (coll.gameObject.tag == "Pizza")
{
Destroy(coll.gameObject);
SoundManagerScript.PlaySound("eat");
currentHealth += currentHealth < startHealth ? 1 : 0;
healthBar.size = new Vector2(1.5f * currentHealth, this.healthBar.size.y);
}
@@ -111,7 +114,7 @@ public class Player : MonoBehaviour
Run();
FlipSprite();
}
PlayFightSound();
HandleAnimations();
}
@@ -216,20 +219,38 @@ public class Player : MonoBehaviour
animator.SetBool("IsFighting", isFighting);
}
private void PlayFightSound()
{
if (isFighting && !isPlayerHurt)
{
SoundManagerScript.PlaySound(GetRandomFightClipName());
}
}
private string GetRandomFightClipName()
{
var fightClipNames = new List<string> { "punch", "hard punch", "slap", "hard slap" };
var randomNumber = UnityEngine.Random.Range(0, fightClipNames.Count);
return fightClipNames[randomNumber];
}
public void StartEncounter()
{
isPlayerHurt = false;
isFighting = true;
isMovementEnabled = false;
}
public void EndEncounter()
{
isPlayerHurt = false;
isFighting = false;
isMovementEnabled = true;
}
public void ThrowUserInTheAirHurt()
{
{
isPlayerHurt = true;
GetComponent<Rigidbody2D>().velocity += new Vector2(Mathf.Sign(transform.localScale.x) * -1 * hurtVelocity, hurtVelocity);
}
}