made more bugs
This commit is contained in:
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137
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7
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7
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File diff suppressed because it is too large
Load Diff
@@ -178,7 +178,7 @@ public class EventControls : MonoBehaviour
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eventTriggered = false;
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eventCycleAccumalator = 0;
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if (maxNumberOfControlTiles == numberOfEventsCount)
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if (maxNumberOfEvents == numberOfEventsCount)
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{
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player.EndEncounter();
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if (maxNumberOfEvents == numberOfEventsCount)
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{
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if (currentEnemyCollider != null && hasFailed)
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Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
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private Animator animator;
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{
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animator = GetComponent<Animator>();
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currentHealth = 1; // startHealth;
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currentStamina = startStamina;
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staminaInitialSize = staminaBar.size.x;
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staminaBar.size = new Vector2(staminaInitialSize * 0.5f, staminaBar.size.y);
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staminaBar.size = new Vector2(staminaInitialSize, staminaBar.size.y);
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}
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private void Update()
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@@ -98,11 +101,13 @@ public class Player : MonoBehaviour
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{
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int result = currentStamina - GetStaminaValueChange(bugStaminaDamagePercent);
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currentStamina = result < 0 ? 0 : result;
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float multiplier = currentStamina * 1f / startStamina;
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staminaBar.size = new Vector2(staminaInitialSize * multiplier, staminaBar.size.y);
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}
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private int GetStaminaValueChange(int percentage)
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{
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return currentStamina < startStamina ? (startStamina * percentage / 100) : 0;
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return currentStamina <= startStamina ? (startStamina * percentage / 100) : 0;
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FlipSprite();
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if (Mathf.Abs(rigidBody.velocity.y) < runErrorThreshold)
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{
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isHurt = false;
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};
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HandleAnimations();
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}
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@@ -217,6 +227,7 @@ public class Player : MonoBehaviour
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animator.SetBool("IsGround", IsPlayerOnGround());
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animator.SetFloat("YVelocity", rigidBody.velocity.y);
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animator.SetBool("IsFighting", isFighting);
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animator.SetBool("IsHurt", isHurt);
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}
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public void StartEncounter()
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@@ -229,11 +240,13 @@ public class Player : MonoBehaviour
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{
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isFighting = false;
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isMovementEnabled = true;
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DecreaseStaminaAfterBugFight();
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}
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public void ThrowUserInTheAirHurt()
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{
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GetComponent<Rigidbody2D>().velocity += new Vector2(Mathf.Sign(transform.localScale.x) * -1 * hurtVelocity, hurtVelocity);
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isFighting = false;
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isHurt = true;
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}
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}
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11
Assets/Sprites/Enemy/Bug Physics Material.physicsMaterial2D
Normal file
11
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m_Name: Bug Physics Material
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||||
width: 22
|
||||
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||||
height: 22
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||||
alignment: 0
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||||
pivot: {x: 0, y: 0}
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||||
pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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||||
physicsShape: []
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||||
@@ -430,7 +430,7 @@ TextureImporter:
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||||
width: 22
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||||
height: 22
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||||
alignment: 0
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||||
pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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||||
border: {x: 0, y: 0, z: 0, w: 0}
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||||
outline: []
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||||
physicsShape: []
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||||
@@ -449,9 +449,9 @@ TextureImporter:
|
||||
x: 25
|
||||
y: 121
|
||||
width: 22
|
||||
height: 21
|
||||
height: 22
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||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
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||||
pivot: {x: 0.5, y: 0.5}
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||||
border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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||||
physicsShape: []
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||||
@@ -470,9 +470,9 @@ TextureImporter:
|
||||
x: 1
|
||||
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|
||||
width: 22
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||||
height: 21
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||||
height: 22
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||||
alignment: 0
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||||
pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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||||
outline: []
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||||
physicsShape: []
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||||
@@ -491,9 +491,9 @@ TextureImporter:
|
||||
x: 25
|
||||
y: 97
|
||||
width: 22
|
||||
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||||
height: 22
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||||
alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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@@ -514,7 +514,7 @@ TextureImporter:
|
||||
width: 22
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height: 22
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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||||
physicsShape: []
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||||
@@ -533,9 +533,9 @@ TextureImporter:
|
||||
x: 25
|
||||
y: 73
|
||||
width: 22
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||||
height: 21
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height: 22
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||||
alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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@@ -554,9 +554,9 @@ TextureImporter:
|
||||
x: 1
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||||
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||||
width: 22
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||||
height: 21
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height: 22
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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||||
physicsShape: []
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@@ -575,9 +575,9 @@ TextureImporter:
|
||||
x: 25
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||||
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width: 22
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||||
height: 21
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height: 22
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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@@ -598,7 +598,7 @@ TextureImporter:
|
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width: 22
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height: 22
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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@@ -617,9 +617,9 @@ TextureImporter:
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x: 25
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height: 21
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height: 22
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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@@ -638,9 +638,9 @@ TextureImporter:
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x: 1
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height: 22
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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@@ -659,9 +659,9 @@ TextureImporter:
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x: 25
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height: 21
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height: 22
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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||||
@@ -30,7 +30,6 @@ AnimatorStateMachine:
|
||||
m_ChildStateMachines: []
|
||||
m_AnyStateTransitions:
|
||||
- {fileID: 3708718943660755162}
|
||||
- {fileID: -1637549219293370904}
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||||
- {fileID: -5898471161503941254}
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||||
m_EntryTransitions: []
|
||||
m_StateMachineTransitions: {}
|
||||
@@ -65,6 +64,31 @@ AnimatorStateTransition:
|
||||
m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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||||
--- !u!1101 &-5886567639466225223
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||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
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||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
|
||||
- m_ConditionMode: 1
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||||
m_ConditionEvent: IsHurt
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||||
m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 3898215635428985453}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 0
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m_HasExitTime: 1
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m_HasFixedDuration: 0
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &-4427708455344951909
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||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
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@@ -139,7 +163,7 @@ AnimatorState:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
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||||
--- !u!1101 &-2394224690546515301
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--- !u!1101 &-2246283339113395046
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||||
AnimatorStateTransition:
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||||
m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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@@ -150,6 +174,9 @@ AnimatorStateTransition:
|
||||
- m_ConditionMode: 2
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||||
m_ConditionEvent: IsFighting
|
||||
m_EventTreshold: 0
|
||||
- m_ConditionMode: 2
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||||
m_ConditionEvent: IsHurt
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 0}
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m_Solo: 0
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@@ -158,8 +185,8 @@ AnimatorStateTransition:
|
||||
serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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||||
m_ExitTime: 0.75
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m_HasExitTime: 0
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m_ExitTime: 0
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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||||
m_InterruptionSource: 0
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m_OrderedInterruption: 1
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@@ -203,31 +230,31 @@ AnimatorController:
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||||
m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 0}
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- m_Name: IsGround
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||||
m_Type: 4
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 0}
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- m_Name: YVelocity
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m_Type: 1
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 0}
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||||
- m_Name: IsFighting
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||||
m_Type: 4
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 0}
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- m_Name: IsHurt
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||||
m_Type: 4
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 0}
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||||
m_AnimatorLayers:
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||||
- serializedVersion: 5
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||||
m_Name: Base Layer
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||||
@@ -488,7 +515,8 @@ AnimatorState:
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||||
m_Speed: 1
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||||
m_CycleOffset: 0
|
||||
m_Transitions:
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||||
- {fileID: -2394224690546515301}
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||||
- {fileID: -5886567639466225223}
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||||
- {fileID: -2246283339113395046}
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||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
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||||
m_IKOnFeet: 0
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||||
|
||||
Reference in New Issue
Block a user