made more bugs
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@@ -178,7 +178,7 @@ public class EventControls : MonoBehaviour
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eventTriggered = false;
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eventCycleAccumalator = 0;
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if (maxNumberOfControlTiles == numberOfEventsCount)
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if (maxNumberOfEvents == numberOfEventsCount)
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{
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player.EndEncounter();
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isInBattle = false;
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@@ -242,7 +242,7 @@ public class EventControls : MonoBehaviour
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eventDrawn = false;
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numberOfControlTilesSet = 0;
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if (maxNumberOfControlTiles == numberOfEventsCount)
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if (maxNumberOfEvents == numberOfEventsCount)
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{
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if (currentEnemyCollider != null && hasFailed)
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Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
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