add win and game over music
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@@ -9,6 +9,7 @@ public class EventControls : MonoBehaviour
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{
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[SerializeField] private Player player;
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[SerializeField] private Camera camera;
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[SerializeField] private GameObject music;
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[SerializeField] private List<Tile> tiles;
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[SerializeField] private List<Tile> successTiles;
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[SerializeField] private List<Tile> failTiles;
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@@ -159,6 +160,17 @@ public class EventControls : MonoBehaviour
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.GetValueOrDefault();
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}
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IEnumerator PlayVictoryMusic()
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{
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music = GameObject.Find("Music");
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var audioSrc = music.GetComponent<AudioSource>();
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audioSrc.Pause();
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SoundManagerScript.PlaySound("win");
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var clipSeconds = SoundManagerScript.audioSrc.clip.length;
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yield return new WaitForSeconds(clipSeconds);
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audioSrc.Play();
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}
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private void PerformControlEvent()
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{
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nextControlAccumalator = 0;
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@@ -185,6 +197,7 @@ public class EventControls : MonoBehaviour
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// Destroy(currentEnemyCollider.gameObject);
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// currentEnemyCollider = null;
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hasFailed = false;
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StartCoroutine(PlayVictoryMusic());
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}
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}
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