This commit is contained in:
Jack Rus
2020-02-01 09:30:16 -05:00
8 changed files with 193 additions and 9 deletions

View File

@@ -121,9 +121,10 @@ MonoBehaviour:
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View File

@@ -120,6 +120,136 @@ NavMeshSettings:
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@@ -130,7 +260,7 @@ PrefabInstance:
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@@ -232,6 +362,7 @@ Transform:
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@@ -352,6 +483,12 @@ PrefabInstance:
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@@ -501,6 +638,7 @@ MonoBehaviour:
runSpeed: 10 runSpeed: 10
jumpSpeed: 30 jumpSpeed: 30
runFasterFactor: 1.5 runFasterFactor: 1.5
groundErrorThreshold: 0.05
--- !u!68 &1671840922 --- !u!68 &1671840922
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View File

@@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
public class EventControlsDisplay : MonoBehaviour
{
[SerializeField] private Camera camera;
private Tilemap tilemap;
[SerializeField] private Tile tile;
void Start()
{
tilemap = GetComponent<Tilemap>();
}
void Update()
{
tilemap.SetTile(new Vector3Int((int)camera.transform.position.x, (int)camera.transform.position.y, (int)camera.transform.position.z), tile);
}
}

View File

@@ -0,0 +1,11 @@
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defaultReferences: []
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View File

@@ -7,18 +7,22 @@ public class Player : MonoBehaviour
[SerializeField] private float runSpeed = 10f; [SerializeField] private float runSpeed = 10f;
[SerializeField] private float jumpSpeed = 10f; [SerializeField] private float jumpSpeed = 10f;
[SerializeField] private float runFasterFactor = 1.5f; [SerializeField] private float runFasterFactor = 1.5f;
[SerializeField] private float groundErrorThreshold = 0.01f;
private Rigidbody2D rigidbody; private Rigidbody2D rigidbody;
private PolygonCollider2D collider;
private bool isInEncounter = false; private bool isInEncounter = false;
private void Start() private void Start()
{ {
rigidbody = GetComponent<Rigidbody2D>(); rigidbody = GetComponent<Rigidbody2D>();
collider = GetComponent<PolygonCollider2D>();
} }
private void Update() private void Update()
{ {
Debug.Log(HasEncounteredEnemy()); //isInEncounter = HasEncounteredEnemy();
//if (isInEncounter)
MovePlayer(); MovePlayer();
} }
@@ -30,10 +34,8 @@ public class Player : MonoBehaviour
private void Jump() private void Jump()
{ {
var playerOnGround = rigidbody.IsTouchingLayers(LayerMask.GetMask(LayerNames.Ground));
// Jump // Jump
if (Input.GetKey(KeyCode.Space) && playerOnGround) if (Input.GetKey(KeyCode.Space) && IsPlayerOnGround())
{ {
rigidbody.velocity += new Vector2(0, jumpSpeed); rigidbody.velocity += new Vector2(0, jumpSpeed);
rigidbody.velocity = new Vector2(rigidbody.velocity.x, rigidbody.velocity = new Vector2(rigidbody.velocity.x,
@@ -62,6 +64,16 @@ public class Player : MonoBehaviour
} }
} }
private bool IsPlayerOnGround()
{
RaycastHit2D hit = Physics2D.Raycast(transform.position,
-Vector2.up,
1f + groundErrorThreshold,
LayerMask.GetMask(LayerNames.Ground));
return hit.collider != null && hit.collider.IsTouching(collider);
}
private bool HasEncounteredEnemy() private bool HasEncounteredEnemy()
{ {
return rigidbody.IsTouchingLayers(LayerMask.GetMask(LayerNames.Enemies)); return rigidbody.IsTouchingLayers(LayerMask.GetMask(LayerNames.Enemies));

View File

@@ -1,5 +1,5 @@
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