finally fixed player getting stuck

This commit is contained in:
Giovani
2020-02-01 23:10:39 -05:00
parent 618fe2fe8a
commit 8eafec7521
5 changed files with 21 additions and 23 deletions

View File

@@ -7,7 +7,7 @@ public class BugMovement : MonoBehaviour
[SerializeField] private float secondsGoingLeft = 1;
[SerializeField] private float secondsGoingRight = 1;
[SerializeField] private float movementSpeed = 10;
[SerializeField] BoxCollider2D playerCollider;
[SerializeField] Collider2D playerCollider;
[SerializeField] EventControls eventControls;
[SerializeField] Player player;
@@ -26,7 +26,7 @@ public class BugMovement : MonoBehaviour
private void Update()
{
if (HasEncounteredPlayer())
eventControls.TriggerEvent(playerCollider, GetComponent<BoxCollider2D>(), player);
eventControls.TriggerEvent(playerCollider, GetComponent<Collider2D>(), player);
var totalFramesGoingLeft = framesPerSecond * secondsGoingLeft;
var totalFramesGoingRight = framesPerSecond * secondsGoingRight;