finally fixed player getting stuck
This commit is contained in:
@@ -7,7 +7,7 @@ public class BugMovement : MonoBehaviour
|
||||
[SerializeField] private float secondsGoingLeft = 1;
|
||||
[SerializeField] private float secondsGoingRight = 1;
|
||||
[SerializeField] private float movementSpeed = 10;
|
||||
[SerializeField] BoxCollider2D playerCollider;
|
||||
[SerializeField] Collider2D playerCollider;
|
||||
[SerializeField] EventControls eventControls;
|
||||
[SerializeField] Player player;
|
||||
|
||||
@@ -26,7 +26,7 @@ public class BugMovement : MonoBehaviour
|
||||
private void Update()
|
||||
{
|
||||
if (HasEncounteredPlayer())
|
||||
eventControls.TriggerEvent(playerCollider, GetComponent<BoxCollider2D>(), player);
|
||||
eventControls.TriggerEvent(playerCollider, GetComponent<Collider2D>(), player);
|
||||
|
||||
var totalFramesGoingLeft = framesPerSecond * secondsGoingLeft;
|
||||
var totalFramesGoingRight = framesPerSecond * secondsGoingRight;
|
||||
|
||||
Reference in New Issue
Block a user