fix conflicts
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@@ -20,6 +20,7 @@ public class Player : MonoBehaviour
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private int currentHealth;
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private int currentStamina;
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private float staminaInitialSize;
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[SerializeField] private SpriteRenderer healthBar;
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[SerializeField] private SpriteRenderer staminaBar;
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@@ -37,10 +38,11 @@ public class Player : MonoBehaviour
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rigidBody = GetComponent<Rigidbody2D>();
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collider = GetComponent<Collider2D>();
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animator = GetComponent<Animator>();
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currentHealth = startHealth;
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currentStamina = startStamina;
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currentHealth = 1; // startHealth;
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currentStamina = 50; // startStamina;
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healthBar.size = new Vector2(1.5f * startHealth, healthBar.size.y);
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staminaBar.size = new Vector2(staminaBar.size.x, staminaBar.size.y);
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staminaInitialSize = staminaBar.size.x;
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staminaBar.size = new Vector2(staminaInitialSize * 0.5f, staminaBar.size.y);
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}
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private void Update()
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@@ -91,7 +93,8 @@ public class Player : MonoBehaviour
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SoundManagerScript.PlaySound("drink");
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int result = currentStamina + GetStaminaValueChange(coffeValuePercent);
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currentStamina = result < startStamina ? result : startStamina;
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staminaBar.size = new Vector2(staminaBar.size.x * (currentStamina/startStamina), staminaBar.size.y);
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float multiplier = currentStamina * 1f / startStamina;
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staminaBar.size = new Vector2(staminaInitialSize * multiplier, staminaBar.size.y);
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}
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private void DecreaseStaminaAfterBugFight()
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@@ -252,5 +255,6 @@ public class Player : MonoBehaviour
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{
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isPlayerHurt = true;
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GetComponent<Rigidbody2D>().velocity += new Vector2(Mathf.Sign(transform.localScale.x) * -1 * hurtVelocity, hurtVelocity);
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isFighting = false;
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}
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}
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