diff --git a/Assets/Resources/Audio/BugLaugh.ogg b/Assets/Resources/Audio/BugLaugh.ogg new file mode 100644 index 0000000..a109459 Binary files /dev/null and b/Assets/Resources/Audio/BugLaugh.ogg differ diff --git a/Assets/Resources/Audio/BugLaugh.ogg.meta b/Assets/Resources/Audio/BugLaugh.ogg.meta new file mode 100644 index 0000000..f8d530c --- /dev/null +++ b/Assets/Resources/Audio/BugLaugh.ogg.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: a222a0b8edacdf3429911b125a92f715 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SoundManagerScript.cs b/Assets/Scripts/SoundManagerScript.cs index c2cc8ec..cfcc822 100644 --- a/Assets/Scripts/SoundManagerScript.cs +++ b/Assets/Scripts/SoundManagerScript.cs @@ -5,15 +5,16 @@ using UnityEngine; public class SoundManagerScript : MonoBehaviour { - public static AudioClip jumpSound, screamSound, wrongButtonSound; + public static AudioClip jumpSound, screamSound, wrongButtonSound, bugLaughSound; static AudioSource audioSrc; // Start is called before the first frame update void Start() { jumpSound = Resources.Load("Audio/Jump"); - jumpSound = Resources.Load("Audio/GirlyScream"); - jumpSound = Resources.Load("Audio/WrongButton"); + screamSound = Resources.Load("Audio/GirlyScream"); + wrongButtonSound = Resources.Load("Audio/WrongButton"); + bugLaughSound = Resources.Load("Audio/BugLaugh"); audioSrc = GetComponent(); } @@ -37,6 +38,9 @@ public class SoundManagerScript : MonoBehaviour case "wrong": audioSrc.PlayOneShot(wrongButtonSound); break; + case "bug laugh": + audioSrc.PlayOneShot(bugLaughSound); + break; } } }