Change pixel per unit to 1

This commit is contained in:
Sweet Tini
2020-01-28 21:39:26 -05:00
parent 173f695144
commit 7b2c644597
2 changed files with 12 additions and 12 deletions

View File

@@ -120,7 +120,7 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &70091344
--- !u!1 &1120142128
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -128,8 +128,8 @@ GameObject:
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 70091346}
- component: {fileID: 70091345}
- component: {fileID: 1120142130}
- component: {fileID: 1120142129}
m_Layer: 0
m_Name: Logo
m_TagString: Untagged
@@ -137,13 +137,13 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!212 &70091345
--- !u!212 &1120142129
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 70091344}
m_GameObject: {fileID: 1120142128}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
@@ -180,21 +180,21 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 14, y: 16}
m_Size: {x: 112, y: 128}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!4 &70091346
--- !u!4 &1120142130
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 70091344}
m_GameObject: {fileID: 1120142128}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
@@ -239,7 +239,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 6a160d838ff8b4b4693ac20007e008c7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_AssetsPPU: 8
m_AssetsPPU: 1
m_RefResolutionX: 256
m_RefResolutionY: 240
m_UpscaleRT: 1
@@ -288,7 +288,7 @@ Camera:
far clip plane: 1000
field of view: 60
orthographic: 1
orthographic size: 15
orthographic size: 120
m_Depth: 0
m_CullingMask:
serializedVersion: 2

View File

@@ -45,7 +45,7 @@ TextureImporter:
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 8
spritePixelsToUnits: 1
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 0
alphaUsage: 1