Change pixel per unit to 1
This commit is contained in:
@@ -120,7 +120,7 @@ NavMeshSettings:
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debug:
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debug:
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m_Flags: 0
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m_Flags: 0
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m_NavMeshData: {fileID: 0}
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m_NavMeshData: {fileID: 0}
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--- !u!1 &70091344
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--- !u!1 &1120142128
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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@@ -128,8 +128,8 @@ GameObject:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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serializedVersion: 6
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m_Component:
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m_Component:
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- component: {fileID: 70091346}
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- component: {fileID: 1120142130}
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- component: {fileID: 70091345}
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- component: {fileID: 1120142129}
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m_Layer: 0
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m_Layer: 0
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m_Name: Logo
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m_Name: Logo
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -137,13 +137,13 @@ GameObject:
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 1
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--- !u!212 &70091345
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--- !u!212 &1120142129
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SpriteRenderer:
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SpriteRenderer:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 70091344}
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m_GameObject: {fileID: 1120142128}
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m_Enabled: 1
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m_Enabled: 1
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m_CastShadows: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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@@ -180,21 +180,21 @@ SpriteRenderer:
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m_FlipX: 0
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m_FlipX: 0
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m_FlipY: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_DrawMode: 0
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m_Size: {x: 14, y: 16}
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m_Size: {x: 112, y: 128}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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m_SpriteSortPoint: 0
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--- !u!4 &70091346
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--- !u!4 &1120142130
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 70091344}
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m_GameObject: {fileID: 1120142128}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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@@ -239,7 +239,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 6a160d838ff8b4b4693ac20007e008c7, type: 3}
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m_Script: {fileID: 11500000, guid: 6a160d838ff8b4b4693ac20007e008c7, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_AssetsPPU: 8
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m_AssetsPPU: 1
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m_RefResolutionX: 256
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m_RefResolutionX: 256
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m_RefResolutionY: 240
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m_RefResolutionY: 240
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m_UpscaleRT: 1
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m_UpscaleRT: 1
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@@ -288,7 +288,7 @@ Camera:
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far clip plane: 1000
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far clip plane: 1000
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field of view: 60
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field of view: 60
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orthographic: 1
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orthographic: 1
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orthographic size: 15
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orthographic size: 120
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m_Depth: 0
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m_Depth: 0
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m_CullingMask:
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m_CullingMask:
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serializedVersion: 2
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serializedVersion: 2
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@@ -45,7 +45,7 @@ TextureImporter:
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spriteMeshType: 1
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spriteMeshType: 1
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alignment: 0
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 8
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spritePixelsToUnits: 1
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 0
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spriteGenerateFallbackPhysicsShape: 0
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alphaUsage: 1
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alphaUsage: 1
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