Added fighting animation

This commit is contained in:
2020-02-01 23:51:06 -05:00
parent 0e16dc5f9f
commit 79812da2c5
5 changed files with 106 additions and 11 deletions

View File

@@ -189,7 +189,7 @@ MonoBehaviour:
- {fileID: 11400000, guid: aa0847f2d07a5de409fea20d9eef8f98, type: 2}
- {fileID: 11400000, guid: 4a575a19b6cd8a140959a1461963418f, type: 2}
plusTile: {fileID: 11400000, guid: ee14e10b7ac07bd449e0f1d5ea99eb42, type: 2}
framesPerControlTile: 15
framesPerControlTile: 8
nextControlYOffset: 2
tileMapClearDelayInSeconds: 0.5
maxNumberOfControlTiles: 2
@@ -93340,7 +93340,7 @@ PrefabInstance:
- target: {fileID: 3827363133515929335, guid: ef13d4cb4d0a2b043b4f2a6cc75ca48a,
type: 3}
propertyPath: movementSpeed
value: 2
value: 2.2
objectReference: {fileID: 0}
- target: {fileID: 3827363133515929335, guid: ef13d4cb4d0a2b043b4f2a6cc75ca48a,
type: 3}

View File

@@ -49,7 +49,7 @@ public class EventControls : MonoBehaviour
currentPlayerCollider = playerCollider;
currentEnemyCollider = enemyCollider;
player.DisablePlayerMovement();
player.StartEncounter();
Physics2D.IgnoreCollision(playerCollider, enemyCollider, true);
eventTriggered = true;
@@ -205,7 +205,7 @@ public class EventControls : MonoBehaviour
if (currentEnemyCollider != null)
Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
if (!isInBattle)
player.EnablePlayerMovement();
player.EndEncounter();
currentPlayerCollider = null;
currentEnemyCollider = null;

View File

@@ -24,12 +24,11 @@ public class Player : MonoBehaviour
[SerializeField] private SpriteRenderer healthBar;
[SerializeField] private SpriteRenderer staminaBar;
private Rigidbody2D rigidBody;
new private Collider2D collider;
private Animator animator;
private bool isMovementEnabled = true;
private bool isFighting = false;
private void Start()
{
@@ -213,15 +212,18 @@ public class Player : MonoBehaviour
animator.SetBool("IsRunning", Mathf.Abs(rigidBody.velocity.x) > runErrorThreshold);
animator.SetBool("IsGround", IsPlayerOnGround());
animator.SetFloat("YVelocity", rigidBody.velocity.y);
animator.SetBool("IsFighting", isFighting);
}
public void DisablePlayerMovement()
public void StartEncounter()
{
isFighting = true;
isMovementEnabled = false;
}
public void EnablePlayerMovement()
public void EndEncounter()
{
isFighting = false;
isMovementEnabled = true;
}

View File

@@ -34,7 +34,13 @@ AnimatorController:
m_PrefabAsset: {fileID: 0}
m_Name: GioBugAnim
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorParameters:
- m_Name: IsFighting
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
@@ -59,7 +65,7 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -2351193573875906098}
m_Position: {x: 270, y: 50, z: 0}
m_Position: {x: 290, y: 190, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []

View File

@@ -21,6 +21,9 @@ AnimatorStateMachine:
- serializedVersion: 1
m_State: {fileID: 6251363122210737033}
m_Position: {x: 160, y: 270, z: 0}
- serializedVersion: 1
m_State: {fileID: 5819910786424590319}
m_Position: {x: -390, y: 170, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions:
- {fileID: 3708718943660755162}
@@ -32,6 +35,31 @@ AnimatorStateMachine:
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -2991084837782200938}
--- !u!1101 &-5610768259902955866
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: IsFighting
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -2991084837782200938}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-4427708455344951909
AnimatorStateTransition:
m_ObjectHideFlags: 1
@@ -91,6 +119,7 @@ AnimatorState:
m_CycleOffset: 0
m_Transitions:
- {fileID: -4109286016316069763}
- {fileID: -880235167412170940}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@@ -106,6 +135,31 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-880235167412170940
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: IsFighting
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 5819910786424590319}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
@@ -119,7 +173,7 @@ AnimatorController:
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 1
m_DefaultBool: 0
m_Controller: {fileID: 0}
- m_Name: IsGround
m_Type: 4
@@ -133,6 +187,12 @@ AnimatorController:
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
- m_Name: IsFighting
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
@@ -327,6 +387,33 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &5819910786424590319
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: BugFight
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -5610768259902955866}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 784d0899d352c39428548fc7aa7de282, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &6251363122210737033
AnimatorState:
serializedVersion: 5