Added fighting animation
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@@ -49,7 +49,7 @@ public class EventControls : MonoBehaviour
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currentPlayerCollider = playerCollider;
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currentEnemyCollider = enemyCollider;
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player.DisablePlayerMovement();
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player.StartEncounter();
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Physics2D.IgnoreCollision(playerCollider, enemyCollider, true);
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eventTriggered = true;
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@@ -205,7 +205,7 @@ public class EventControls : MonoBehaviour
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if (currentEnemyCollider != null)
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Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
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if (!isInBattle)
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player.EnablePlayerMovement();
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player.EndEncounter();
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currentPlayerCollider = null;
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currentEnemyCollider = null;
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