Merge branch 'master' of https://github.com/SweetTini/GlobalGameJam2020
This commit is contained in:
@@ -14,13 +14,16 @@ namespace Assets.Model
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public Tile tile;
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public Tile tile;
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public Tile successTile;
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public Tile successTile;
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public Vector3Int position;
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public Vector3Int position;
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public bool isPlusTile;
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public bool isPerformed;
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||||||
public EventControlTile(KeyCode keyCode, Tile tile, Tile successTile, Vector3Int position)
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public EventControlTile(KeyCode keyCode, Tile tile, Tile successTile, Vector3Int position, bool isPlusTile = false)
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{
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{
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this.keyCode = keyCode;
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this.keyCode = keyCode;
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this.tile = tile;
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this.tile = tile;
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this.successTile = successTile;
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this.successTile = successTile;
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this.position = position;
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this.position = position;
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this.isPlusTile = isPlusTile;
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}
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}
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}
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}
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}
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}
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12
Assets/Model/TileToKeyMappings.cs
Normal file
12
Assets/Model/TileToKeyMappings.cs
Normal file
@@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Assets.Model
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{
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public static class TileToKeyMappings
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{
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}
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}
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11
Assets/Model/TileToKeyMappings.cs.meta
Normal file
11
Assets/Model/TileToKeyMappings.cs.meta
Normal file
@@ -0,0 +1,11 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -141,7 +141,7 @@ Rigidbody2D:
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@@ -459,7 +459,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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TilemapRenderer:
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||||||
|
Y: 200000000
|
||||||
|
- X: 1860000000
|
||||||
|
Y: 220000000
|
||||||
|
- - X: 1990000000
|
||||||
|
Y: 210000000
|
||||||
|
- X: 1990000000
|
||||||
|
Y: 200000000
|
||||||
|
- X: 2000000000
|
||||||
|
Y: 200000000
|
||||||
|
- X: 2000000000
|
||||||
|
Y: 160000000
|
||||||
- - X: 430000000
|
- - X: 430000000
|
||||||
Y: 220000000
|
Y: 220000000
|
||||||
- X: 410000000
|
- X: 410000000
|
||||||
@@ -2990,11 +3192,13 @@ CompositeCollider2D:
|
|||||||
Y: 200000000
|
Y: 200000000
|
||||||
- X: 2000000000
|
- X: 2000000000
|
||||||
Y: 210000000
|
Y: 210000000
|
||||||
- X: 1990000000
|
- - X: 1430000000
|
||||||
Y: 210000000
|
Y: 220000000
|
||||||
- X: 1990000000
|
- X: 1220000000
|
||||||
|
Y: 220000000
|
||||||
|
- X: 1220000000
|
||||||
Y: 200000000
|
Y: 200000000
|
||||||
- X: 2000000000
|
- X: 1430000000
|
||||||
Y: 200000000
|
Y: 200000000
|
||||||
- X: 2000000000
|
- X: 2000000000
|
||||||
Y: 160000000
|
Y: 160000000
|
||||||
@@ -3104,6 +3308,24 @@ CompositeCollider2D:
|
|||||||
Y: 180000000
|
Y: 180000000
|
||||||
- X: 710000000
|
- X: 710000000
|
||||||
Y: 180000000
|
Y: 180000000
|
||||||
|
- - X: 1960000000
|
||||||
|
Y: 190000000
|
||||||
|
- X: 1740000000
|
||||||
|
Y: 190000000
|
||||||
|
- X: 1740000000
|
||||||
|
Y: 200000000
|
||||||
|
- X: 1760000000
|
||||||
|
Y: 200000000
|
||||||
|
- X: 1760000000
|
||||||
|
Y: 190000000
|
||||||
|
- X: 1770000000
|
||||||
|
Y: 190000000
|
||||||
|
- X: 1770000000
|
||||||
|
Y: 180000000
|
||||||
|
- X: 1760000000
|
||||||
|
Y: 180000000
|
||||||
|
- X: 1760000000
|
||||||
|
Y: 160000000
|
||||||
- - X: 1960000000
|
- - X: 1960000000
|
||||||
Y: 190000000
|
Y: 190000000
|
||||||
- X: 1940000000
|
- X: 1940000000
|
||||||
@@ -3168,6 +3390,18 @@ CompositeCollider2D:
|
|||||||
Y: 120000000
|
Y: 120000000
|
||||||
- X: 2110000000
|
- X: 2110000000
|
||||||
Y: 120000000
|
Y: 120000000
|
||||||
|
- - X: 2110000000
|
||||||
|
Y: 140000000
|
||||||
|
- X: 2090000000
|
||||||
|
Y: 140000000
|
||||||
|
- X: 2090000000
|
||||||
|
Y: 130000000
|
||||||
|
- X: 2080000000
|
||||||
|
Y: 130000000
|
||||||
|
- X: 2080000000
|
||||||
|
Y: 120000000
|
||||||
|
- X: 2110000000
|
||||||
|
Y: 120000000
|
||||||
- - X: 450000000
|
- - X: 450000000
|
||||||
Y: 120000000
|
Y: 120000000
|
||||||
- X: 370000000
|
- X: 370000000
|
||||||
@@ -3352,13 +3586,13 @@ CompositeCollider2D:
|
|||||||
Y: 60000000
|
Y: 60000000
|
||||||
- X: 290000000
|
- X: 290000000
|
||||||
Y: 60000000
|
Y: 60000000
|
||||||
- - X: 1880000000
|
- - X: 2220000000
|
||||||
|
Y: 80000000
|
||||||
|
- X: 2169999872
|
||||||
|
Y: 80000000
|
||||||
|
- X: 2169999872
|
||||||
Y: 50000000
|
Y: 50000000
|
||||||
- X: 1880000000
|
- X: 2220000000
|
||||||
Y: 70000000
|
|
||||||
- X: 2020000000
|
|
||||||
Y: 70000000
|
|
||||||
- X: 2020000000
|
|
||||||
Y: 50000000
|
Y: 50000000
|
||||||
- - X: 380000000
|
- - X: 380000000
|
||||||
Y: 70000000
|
Y: 70000000
|
||||||
@@ -3456,6 +3690,14 @@ CompositeCollider2D:
|
|||||||
Y: -200000000
|
Y: -200000000
|
||||||
- X: 910000000
|
- X: 910000000
|
||||||
Y: -200000000
|
Y: -200000000
|
||||||
|
- - X: 1800000000
|
||||||
|
Y: 60000000
|
||||||
|
- X: 1770000000
|
||||||
|
Y: 60000000
|
||||||
|
- X: 1770000000
|
||||||
|
Y: 40000000
|
||||||
|
- X: 1800000000
|
||||||
|
Y: 40000000
|
||||||
- - X: 840000000
|
- - X: 840000000
|
||||||
Y: 50000000
|
Y: 50000000
|
||||||
- X: 760000000
|
- X: 760000000
|
||||||
@@ -3556,14 +3798,6 @@ CompositeCollider2D:
|
|||||||
Y: -60000000
|
Y: -60000000
|
||||||
- X: 2160000000
|
- X: 2160000000
|
||||||
Y: -60000000
|
Y: -60000000
|
||||||
- - X: 1750000000
|
|
||||||
Y: 10000000
|
|
||||||
- X: 1670000000
|
|
||||||
Y: 10000000
|
|
||||||
- X: 1670000000
|
|
||||||
Y: -20000000
|
|
||||||
- X: 1750000000
|
|
||||||
Y: -20000000
|
|
||||||
- - X: 1660000000
|
- - X: 1660000000
|
||||||
Y: -40000000
|
Y: -40000000
|
||||||
- X: 1640000000
|
- X: 1640000000
|
||||||
@@ -3672,6 +3906,14 @@ CompositeCollider2D:
|
|||||||
Y: -150000000
|
Y: -150000000
|
||||||
- X: 1320000000
|
- X: 1320000000
|
||||||
Y: -150000000
|
Y: -150000000
|
||||||
|
- - X: 1510000000
|
||||||
|
Y: -130000000
|
||||||
|
- X: 1490000000
|
||||||
|
Y: -130000000
|
||||||
|
- X: 1490000000
|
||||||
|
Y: -150000000
|
||||||
|
- X: 1510000000
|
||||||
|
Y: -150000000
|
||||||
- - X: 2270000128
|
- - X: 2270000128
|
||||||
Y: -140000000
|
Y: -140000000
|
||||||
- X: 2260000000
|
- X: 2260000000
|
||||||
@@ -3762,11 +4004,11 @@ CompositeCollider2D:
|
|||||||
Y: -200000000
|
Y: -200000000
|
||||||
- - X: 1110000000
|
- - X: 1110000000
|
||||||
Y: -180000000
|
Y: -180000000
|
||||||
- X: 1020000000
|
- X: 570000000
|
||||||
Y: -180000000
|
Y: -180000000
|
||||||
- X: 1020000000
|
- X: 570000000
|
||||||
Y: -200000000
|
Y: -200000000
|
||||||
- X: 1110000000
|
- X: 590000000
|
||||||
Y: -200000000
|
Y: -200000000
|
||||||
- - X: 790000000
|
- - X: 790000000
|
||||||
Y: -180000000
|
Y: -180000000
|
||||||
@@ -4132,6 +4374,22 @@ CompositeCollider2D:
|
|||||||
- {x: 200.99997, y: 20}
|
- {x: 200.99997, y: 20}
|
||||||
- {x: 200, y: 19.999971}
|
- {x: 200, y: 19.999971}
|
||||||
- {x: 200.00003, y: 16}
|
- {x: 200.00003, y: 16}
|
||||||
|
- - {x: 189.99997, y: 16}
|
||||||
|
- {x: 189.99997, y: 20}
|
||||||
|
- {x: 189, y: 20.000029}
|
||||||
|
- {x: 188.99997, y: 22}
|
||||||
|
- {x: 188, y: 21.999971}
|
||||||
|
- {x: 187.99997, y: 20}
|
||||||
|
- {x: 186, y: 19.999971}
|
||||||
|
- {x: 186.00003, y: 16}
|
||||||
|
- - {x: 142.99997, y: 20}
|
||||||
|
- {x: 142.99997, y: 22}
|
||||||
|
- {x: 122, y: 21.999971}
|
||||||
|
- {x: 122.00003, y: 20}
|
||||||
|
- - {x: 42.999973, y: 20}
|
||||||
|
- {x: 42.999973, y: 22}
|
||||||
|
- {x: 41, y: 21.999971}
|
||||||
|
- {x: 41.00003, y: 20}
|
||||||
- - {x: 185.99997, y: 20}
|
- - {x: 185.99997, y: 20}
|
||||||
- {x: 185.99997, y: 22}
|
- {x: 185.99997, y: 22}
|
||||||
- {x: 185, y: 21.999971}
|
- {x: 185, y: 21.999971}
|
||||||
@@ -4462,6 +4720,14 @@ CompositeCollider2D:
|
|||||||
- {x: 115.99998, y: -8}
|
- {x: 115.99998, y: -8}
|
||||||
- {x: 113, y: -8.00003}
|
- {x: 113, y: -8.00003}
|
||||||
- {x: 113.00003, y: -11}
|
- {x: 113.00003, y: -11}
|
||||||
|
- - {x: 154.99997, y: -11}
|
||||||
|
- {x: 154.99997, y: -9}
|
||||||
|
- {x: 153, y: -9.00003}
|
||||||
|
- {x: 153.00003, y: -11}
|
||||||
|
- - {x: 146.99997, y: -11}
|
||||||
|
- {x: 146.99997, y: -9}
|
||||||
|
- {x: 145, y: -9.00003}
|
||||||
|
- {x: 145.00003, y: -11}
|
||||||
- - {x: 213.99997, y: -17}
|
- - {x: 213.99997, y: -17}
|
||||||
- {x: 214.00003, y: -11}
|
- {x: 214.00003, y: -11}
|
||||||
- {x: 223.00002, y: -10.99997}
|
- {x: 223.00002, y: -10.99997}
|
||||||
@@ -43982,7 +44248,7 @@ PrefabInstance:
|
|||||||
- target: {fileID: 8554420466772133694, guid: f859e1c9214db2c4eaaeff51febb3222,
|
- target: {fileID: 8554420466772133694, guid: f859e1c9214db2c4eaaeff51febb3222,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
value: 2
|
value: 3
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 8554420466772133694, guid: f859e1c9214db2c4eaaeff51febb3222,
|
- target: {fileID: 8554420466772133694, guid: f859e1c9214db2c4eaaeff51febb3222,
|
||||||
type: 3}
|
type: 3}
|
||||||
@@ -44093,11 +44359,6 @@ PrefabInstance:
|
|||||||
propertyPath: m_BodyType
|
propertyPath: m_BodyType
|
||||||
value: 0
|
value: 0
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 3827363133515929334, guid: ef13d4cb4d0a2b043b4f2a6cc75ca48a,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: m_GravityScale
|
|
||||||
value: 2
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 3827363133515929335, guid: ef13d4cb4d0a2b043b4f2a6cc75ca48a,
|
- target: {fileID: 3827363133515929335, guid: ef13d4cb4d0a2b043b4f2a6cc75ca48a,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: movementSpeed
|
propertyPath: movementSpeed
|
||||||
@@ -44122,7 +44383,7 @@ PrefabInstance:
|
|||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: eventControls
|
propertyPath: eventControls
|
||||||
value:
|
value:
|
||||||
objectReference: {fileID: 1491655}
|
objectReference: {fileID: 1759518265}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: ef13d4cb4d0a2b043b4f2a6cc75ca48a, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: ef13d4cb4d0a2b043b4f2a6cc75ca48a, type: 3}
|
||||||
--- !u!1001 &7653345758327600075
|
--- !u!1001 &7653345758327600075
|
||||||
|
|||||||
@@ -6,7 +6,8 @@ public class CameraMovement : MonoBehaviour
|
|||||||
{
|
{
|
||||||
[SerializeField] GameObject player;
|
[SerializeField] GameObject player;
|
||||||
[SerializeField] float offsetY = 0;
|
[SerializeField] float offsetY = 0;
|
||||||
[SerializeField] float interpolate = 0.2f;
|
[SerializeField] float offsetZ = -10;
|
||||||
|
[SerializeField] float interpolate = 0.2f;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
@@ -16,5 +17,6 @@ public class CameraMovement : MonoBehaviour
|
|||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
transform.position = Vector2.Lerp(transform.position, player.transform.position + new Vector3(0, offsetY, 0), interpolate);
|
transform.position = Vector2.Lerp(transform.position, player.transform.position + new Vector3(0, offsetY, 0), interpolate);
|
||||||
|
transform.position = new Vector3(transform.position.x, transform.position.y, offsetZ);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using Assets.Model;
|
using Assets.Model;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Tilemaps;
|
using UnityEngine.Tilemaps;
|
||||||
|
|
||||||
@@ -8,7 +9,10 @@ public class EventControls : MonoBehaviour
|
|||||||
{
|
{
|
||||||
[SerializeField] private Camera camera;
|
[SerializeField] private Camera camera;
|
||||||
[SerializeField] private Tile tile;
|
[SerializeField] private Tile tile;
|
||||||
|
[SerializeField] private List<Tile> tiles;
|
||||||
|
[SerializeField] private List<Tile> successTiles;
|
||||||
[SerializeField] private Tile successTile;
|
[SerializeField] private Tile successTile;
|
||||||
|
[SerializeField] private Tile plusTile;
|
||||||
[SerializeField] private float framesPerControlTile = 15;
|
[SerializeField] private float framesPerControlTile = 15;
|
||||||
[SerializeField] private int nextControlYOffset = 0;
|
[SerializeField] private int nextControlYOffset = 0;
|
||||||
[SerializeField] private int nextControlXOffset = 0;
|
[SerializeField] private int nextControlXOffset = 0;
|
||||||
@@ -32,7 +36,9 @@ public class EventControls : MonoBehaviour
|
|||||||
private Collider2D currentPlayerCollider;
|
private Collider2D currentPlayerCollider;
|
||||||
private Collider2D currentEnemyCollider;
|
private Collider2D currentEnemyCollider;
|
||||||
|
|
||||||
private Queue<EventControlTile> eventControlTilesInCycle;
|
private List<EventControlTile> eventControlTilesInCycle;
|
||||||
|
private Queue<EventControlTile> eventControlTilesInCycleQueue;
|
||||||
|
private bool? isControlTile = null;
|
||||||
|
|
||||||
private int framesPerSecond => 60;
|
private int framesPerSecond => 60;
|
||||||
private Vector3Int nextControlOffSetAsVector => new Vector3Int(nextControlXOffset, nextControlYOffset, 0);
|
private Vector3Int nextControlOffSetAsVector => new Vector3Int(nextControlXOffset, nextControlYOffset, 0);
|
||||||
@@ -55,7 +61,7 @@ public class EventControls : MonoBehaviour
|
|||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
tilemap = GetComponent<Tilemap>();
|
tilemap = GetComponent<Tilemap>();
|
||||||
eventControlTilesInCycle = new Queue<EventControlTile>();
|
eventControlTilesInCycle = new List<EventControlTile>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
@@ -85,10 +91,28 @@ public class EventControls : MonoBehaviour
|
|||||||
initialCameraPosition = GetCameraPosition();
|
initialCameraPosition = GetCameraPosition();
|
||||||
|
|
||||||
// Store tiles for event cycle
|
// Store tiles for event cycle
|
||||||
var eventControlTile = new EventControlTile(KeyCode.W, tile, successTile, GetNextTilePosition() + nextControlOffSetAsVector); /* TODO: Hard code */
|
EventControlTile eventControlTile = null;
|
||||||
eventControlTilesInCycle.Enqueue(eventControlTile);
|
if (isControlTile == null || isControlTile.GetValueOrDefault())
|
||||||
|
{
|
||||||
|
eventControlTile = new EventControlTile(KeyCode.Q,
|
||||||
|
tile,
|
||||||
|
successTile,
|
||||||
|
GetNextTilePosition() + nextControlOffSetAsVector); /* TODO: Hard code */
|
||||||
|
isControlTile = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
eventControlTile = new EventControlTile(KeyCode.Escape,
|
||||||
|
plusTile,
|
||||||
|
null,
|
||||||
|
GetNextTilePosition() + nextControlOffSetAsVector,
|
||||||
|
true); /* TODO: Hard code */
|
||||||
|
isControlTile = true;
|
||||||
|
}
|
||||||
|
|
||||||
tilemap.SetTile(eventControlTile.position, tile);
|
eventControlTilesInCycle.Add(eventControlTile);
|
||||||
|
|
||||||
|
tilemap.SetTile(eventControlTile.position, eventControlTile.tile);
|
||||||
|
|
||||||
nextControlAccumalator = 0;
|
nextControlAccumalator = 0;
|
||||||
numberOfControlTilesSet++;
|
numberOfControlTilesSet++;
|
||||||
@@ -96,6 +120,7 @@ public class EventControls : MonoBehaviour
|
|||||||
else if (numberOfControlTilesSet == maxNumberOfControlTiles)
|
else if (numberOfControlTilesSet == maxNumberOfControlTiles)
|
||||||
{
|
{
|
||||||
initialCameraPosition = null;
|
initialCameraPosition = null;
|
||||||
|
isControlTile = null;
|
||||||
eventDrawn = true;
|
eventDrawn = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -122,14 +147,15 @@ public class EventControls : MonoBehaviour
|
|||||||
nextControlAccumalator = 0;
|
nextControlAccumalator = 0;
|
||||||
|
|
||||||
if (currentEventControl == null)
|
if (currentEventControl == null)
|
||||||
currentEventControl = eventControlTilesInCycle.Dequeue();
|
currentEventControl = eventControlTilesInCycle.First(x => !x.isPlusTile && !x.isPerformed);
|
||||||
|
|
||||||
if (Input.GetKeyDown(currentEventControl.keyCode))
|
if (Input.GetKeyDown(currentEventControl.keyCode))
|
||||||
{
|
{
|
||||||
|
currentEventControl.isPerformed = true;
|
||||||
tilemap.SetTile(currentEventControl.position, currentEventControl.successTile);
|
tilemap.SetTile(currentEventControl.position, currentEventControl.successTile);
|
||||||
|
|
||||||
currentEventControl = null;
|
currentEventControl = null;
|
||||||
if (eventControlTilesInCycle.Count == 0)
|
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|
private void FlipSprite()
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{
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Assets/Sprites/Controls/Buttons_10.asset
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37
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Assets/Sprites/Controls/Buttons_2.asset
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37
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72
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72
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8
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Reference in New Issue
Block a user