add drink and enemy sounds
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@@ -5,7 +5,7 @@ using UnityEngine;
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public class SoundManagerScript : MonoBehaviour
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{
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public static AudioClip jumpSound, screamSound, wrongButtonSound, bugLaughSound;
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public static AudioClip jumpSound, screamSound, wrongButtonSound, bugLaughSound, drinkSound;
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static AudioSource audioSrc;
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// Start is called before the first frame update
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@@ -15,6 +15,7 @@ public class SoundManagerScript : MonoBehaviour
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screamSound = Resources.Load<AudioClip>("Audio/GirlyScream");
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wrongButtonSound = Resources.Load<AudioClip>("Audio/WrongButton");
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bugLaughSound = Resources.Load<AudioClip>("Audio/BugLaugh");
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drinkSound = Resources.Load<AudioClip>("Audio/Drink");
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audioSrc = GetComponent<AudioSource>();
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}
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@@ -41,6 +42,9 @@ public class SoundManagerScript : MonoBehaviour
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case "bug laugh":
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audioSrc.PlayOneShot(bugLaughSound);
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break;
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case "drink":
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audioSrc.PlayOneShot(drinkSound);
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break;
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}
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}
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}
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