add drink and enemy sounds

This commit is contained in:
chyknkat
2020-02-02 00:04:39 -05:00
parent fd246fb6fc
commit 6f2196aa81
5 changed files with 32 additions and 2 deletions

View File

@@ -5,7 +5,7 @@ using UnityEngine;
public class SoundManagerScript : MonoBehaviour
{
public static AudioClip jumpSound, screamSound, wrongButtonSound, bugLaughSound;
public static AudioClip jumpSound, screamSound, wrongButtonSound, bugLaughSound, drinkSound;
static AudioSource audioSrc;
// Start is called before the first frame update
@@ -15,6 +15,7 @@ public class SoundManagerScript : MonoBehaviour
screamSound = Resources.Load<AudioClip>("Audio/GirlyScream");
wrongButtonSound = Resources.Load<AudioClip>("Audio/WrongButton");
bugLaughSound = Resources.Load<AudioClip>("Audio/BugLaugh");
drinkSound = Resources.Load<AudioClip>("Audio/Drink");
audioSrc = GetComponent<AudioSource>();
}
@@ -41,6 +42,9 @@ public class SoundManagerScript : MonoBehaviour
case "bug laugh":
audioSrc.PlayOneShot(bugLaughSound);
break;
case "drink":
audioSrc.PlayOneShot(drinkSound);
break;
}
}
}