add drink and enemy sounds
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@@ -85,6 +85,7 @@ public class Player : MonoBehaviour
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private void DrinkCoffee()
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{
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SoundManagerScript.PlaySound("drink");
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int result = currentStamina + GetStaminaValueChange(coffeValuePercent);
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currentStamina = result < startStamina ? result : startStamina;
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staminaBar.size = new Vector2(staminaBar.size.x * (currentStamina/startStamina), staminaBar.size.y);
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