add drink and enemy sounds

This commit is contained in:
chyknkat
2020-02-02 00:04:39 -05:00
parent fd246fb6fc
commit 6f2196aa81
5 changed files with 32 additions and 2 deletions

View File

@@ -173,12 +173,14 @@ public class EventControls : MonoBehaviour
isInBattle = false;
eventCycleAccumalator = 0;
currentEventControl = null;
player.ThrowUserInTheAirHurt();
SoundManagerScript.PlaySound("bug laugh");
return;
}
else if (FailedToClickCorrect(currentEventControl.keyCode))
{
SoundManagerScript.PlaySound("wrong");
tilemap.SetTile(currentEventControl.position, currentEventControl.failTile);
eventTriggered = false;
isInBattle = false;
@@ -186,6 +188,7 @@ public class EventControls : MonoBehaviour
currentEventControl = null;
player.ThrowUserInTheAirHurt();
SoundManagerScript.PlaySound("bug laugh");
return;
}