add drink and enemy sounds
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@@ -173,12 +173,14 @@ public class EventControls : MonoBehaviour
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isInBattle = false;
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eventCycleAccumalator = 0;
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currentEventControl = null;
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player.ThrowUserInTheAirHurt();
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SoundManagerScript.PlaySound("bug laugh");
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return;
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}
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else if (FailedToClickCorrect(currentEventControl.keyCode))
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{
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SoundManagerScript.PlaySound("wrong");
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tilemap.SetTile(currentEventControl.position, currentEventControl.failTile);
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eventTriggered = false;
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isInBattle = false;
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@@ -186,6 +188,7 @@ public class EventControls : MonoBehaviour
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currentEventControl = null;
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player.ThrowUserInTheAirHurt();
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SoundManagerScript.PlaySound("bug laugh");
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return;
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}
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