add drink and enemy sounds

This commit is contained in:
chyknkat
2020-02-02 00:04:39 -05:00
parent fd246fb6fc
commit 6f2196aa81
5 changed files with 32 additions and 2 deletions

View File

@@ -173,12 +173,14 @@ public class EventControls : MonoBehaviour
isInBattle = false;
eventCycleAccumalator = 0;
currentEventControl = null;
player.ThrowUserInTheAirHurt();
SoundManagerScript.PlaySound("bug laugh");
return;
}
else if (FailedToClickCorrect(currentEventControl.keyCode))
{
SoundManagerScript.PlaySound("wrong");
tilemap.SetTile(currentEventControl.position, currentEventControl.failTile);
eventTriggered = false;
isInBattle = false;
@@ -186,6 +188,7 @@ public class EventControls : MonoBehaviour
currentEventControl = null;
player.ThrowUserInTheAirHurt();
SoundManagerScript.PlaySound("bug laugh");
return;
}

View File

@@ -85,6 +85,7 @@ public class Player : MonoBehaviour
private void DrinkCoffee()
{
SoundManagerScript.PlaySound("drink");
int result = currentStamina + GetStaminaValueChange(coffeValuePercent);
currentStamina = result < startStamina ? result : startStamina;
staminaBar.size = new Vector2(staminaBar.size.x * (currentStamina/startStamina), staminaBar.size.y);

View File

@@ -5,7 +5,7 @@ using UnityEngine;
public class SoundManagerScript : MonoBehaviour
{
public static AudioClip jumpSound, screamSound, wrongButtonSound, bugLaughSound;
public static AudioClip jumpSound, screamSound, wrongButtonSound, bugLaughSound, drinkSound;
static AudioSource audioSrc;
// Start is called before the first frame update
@@ -15,6 +15,7 @@ public class SoundManagerScript : MonoBehaviour
screamSound = Resources.Load<AudioClip>("Audio/GirlyScream");
wrongButtonSound = Resources.Load<AudioClip>("Audio/WrongButton");
bugLaughSound = Resources.Load<AudioClip>("Audio/BugLaugh");
drinkSound = Resources.Load<AudioClip>("Audio/Drink");
audioSrc = GetComponent<AudioSource>();
}
@@ -41,6 +42,9 @@ public class SoundManagerScript : MonoBehaviour
case "bug laugh":
audioSrc.PlayOneShot(bugLaughSound);
break;
case "drink":
audioSrc.PlayOneShot(drinkSound);
break;
}
}
}