Fixed issue with friction on wall
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@@ -49,6 +49,7 @@ public class EventControls : MonoBehaviour
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currentPlayerCollider = playerCollider;
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currentEnemyCollider = enemyCollider;
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enemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = false;
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player.StartEncounter();
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Physics2D.IgnoreCollision(playerCollider, enemyCollider, true);
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@@ -205,7 +206,10 @@ public class EventControls : MonoBehaviour
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if (currentEnemyCollider != null)
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Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
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if (!isInBattle)
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{
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currentEnemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = true;
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player.EndEncounter();
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}
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currentPlayerCollider = null;
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currentEnemyCollider = null;
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