This commit is contained in:
2020-02-02 01:28:25 -05:00
5 changed files with 32 additions and 2 deletions

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@@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 25942ecb34ea3764fad9cf75dc8a4f70
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

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@@ -176,10 +176,12 @@ public class EventControls : MonoBehaviour
currentEventControl = null;
player.ThrowUserInTheAirHurt();
SoundManagerScript.PlaySound("bug laugh");
return;
}
else if (FailedToClickCorrect(currentEventControl.keyCode))
{
SoundManagerScript.PlaySound("wrong");
tilemap.SetTile(currentEventControl.position, currentEventControl.failTile);
eventTriggered = false;
isInBattle = false;
@@ -187,6 +189,7 @@ public class EventControls : MonoBehaviour
currentEventControl = null;
player.ThrowUserInTheAirHurt();
SoundManagerScript.PlaySound("bug laugh");
return;
}

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@@ -85,6 +85,7 @@ public class Player : MonoBehaviour
private void DrinkCoffee()
{
SoundManagerScript.PlaySound("drink");
int result = currentStamina + GetStaminaValueChange(coffeValuePercent);
currentStamina = result < startStamina ? result : startStamina;
staminaBar.size = new Vector2(staminaBar.size.x * (currentStamina/startStamina), staminaBar.size.y);

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@@ -5,7 +5,7 @@ using UnityEngine;
public class SoundManagerScript : MonoBehaviour
{
public static AudioClip jumpSound, screamSound, wrongButtonSound, bugLaughSound;
public static AudioClip jumpSound, screamSound, wrongButtonSound, bugLaughSound, drinkSound;
static AudioSource audioSrc;
// Start is called before the first frame update
@@ -15,6 +15,7 @@ public class SoundManagerScript : MonoBehaviour
screamSound = Resources.Load<AudioClip>("Audio/GirlyScream");
wrongButtonSound = Resources.Load<AudioClip>("Audio/WrongButton");
bugLaughSound = Resources.Load<AudioClip>("Audio/BugLaugh");
drinkSound = Resources.Load<AudioClip>("Audio/Drink");
audioSrc = GetComponent<AudioSource>();
}
@@ -41,6 +42,9 @@ public class SoundManagerScript : MonoBehaviour
case "bug laugh":
audioSrc.PlayOneShot(bugLaughSound);
break;
case "drink":
audioSrc.PlayOneShot(drinkSound);
break;
}
}
}