Merge branch 'master' of https://github.com/SweetTini/GlobalGameJam2020
This commit is contained in:
@@ -13,8 +13,9 @@ GameObject:
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@@ -72,8 +73,9 @@ SpriteRenderer:
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@@ -96,18 +98,18 @@ BoxCollider2D:
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MonoBehaviour:
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@@ -123,9 +125,12 @@ MonoBehaviour:
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controlTriggerCounterEvent: 1
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playerCollider: {fileID: 0}
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eventControls: {fileID: 0}
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player: {fileID: 0}
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@@ -147,3 +152,22 @@ Rigidbody2D:
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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BIN
Assets/Resources/Audio/Eat.ogg
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Normal file
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Assets/Resources/Audio/HardPunch.ogg
Normal file
BIN
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Assets/Resources/Audio/HardSlap.ogg
Normal file
BIN
Assets/Resources/Audio/HardSlap.ogg
Normal file
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Normal file
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Assets/Resources/Audio/Punch.ogg
Normal file
BIN
Assets/Resources/Audio/Punch.ogg
Normal file
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Normal file
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Assets/Resources/Audio/Punch.ogg.meta
Normal file
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Assets/Resources/Audio/Slap.ogg
Normal file
BIN
Assets/Resources/Audio/Slap.ogg
Normal file
Binary file not shown.
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Assets/Resources/Audio/Slap.ogg.meta
Normal file
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Assets/Resources/Audio/Slap.ogg.meta
Normal file
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File diff suppressed because it is too large
Load Diff
@@ -7,6 +7,8 @@ public class BugMovement : MonoBehaviour
|
||||
[SerializeField] private float secondsGoingLeft = 1;
|
||||
[SerializeField] private float secondsGoingRight = 1;
|
||||
[SerializeField] private float movementSpeed = 10;
|
||||
[SerializeField] public int eventTriggerCount = 3;
|
||||
[SerializeField] public int controlTriggerCounterEvent = 3;
|
||||
[SerializeField] Collider2D playerCollider;
|
||||
[SerializeField] EventControls eventControls;
|
||||
[SerializeField] Player player;
|
||||
@@ -14,6 +16,7 @@ public class BugMovement : MonoBehaviour
|
||||
private int leftAccumalator = 0;
|
||||
private int rightAccumalator = 0;
|
||||
private Rigidbody2D rigidBody;
|
||||
private bool isMovementDisabled = false;
|
||||
|
||||
private int framesPerSecond => 60;
|
||||
|
||||
@@ -27,6 +30,8 @@ public class BugMovement : MonoBehaviour
|
||||
{
|
||||
if (HasEncounteredPlayer())
|
||||
eventControls.TriggerEvent(playerCollider, GetComponent<Collider2D>(), player);
|
||||
if (isMovementDisabled)
|
||||
return;
|
||||
|
||||
var totalFramesGoingLeft = framesPerSecond * secondsGoingLeft;
|
||||
var totalFramesGoingRight = framesPerSecond * secondsGoingRight;
|
||||
@@ -65,4 +70,14 @@ public class BugMovement : MonoBehaviour
|
||||
{
|
||||
return rigidBody.IsTouchingLayers(LayerMask.GetMask(LayerNames.Player));
|
||||
}
|
||||
|
||||
public void DisableMovement()
|
||||
{
|
||||
isMovementDisabled = true;
|
||||
}
|
||||
|
||||
public void EnableMovement()
|
||||
{
|
||||
isMovementDisabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,11 +13,19 @@ public class EventControls : MonoBehaviour
|
||||
[SerializeField] private List<Tile> successTiles;
|
||||
[SerializeField] private List<Tile> failTiles;
|
||||
[SerializeField] private Tile plusTile;
|
||||
|
||||
[SerializeField] private float framesPerControlTile = 15;
|
||||
[SerializeField] private int nextControlYOffset = 0;
|
||||
private int nextControlXOffset => 0 - maxNumberOfControlTiles + 1;
|
||||
[SerializeField] private float tileMapClearDelayInSeconds = 0.5f;
|
||||
[SerializeField] private int maxNumberOfControlTiles = 2;
|
||||
private int numberOfEventsCount = 0;
|
||||
|
||||
private int maxNumberOfEvents => currentEnemyCollider.gameObject
|
||||
.GetComponent<BugMovement>()
|
||||
.eventTriggerCount;
|
||||
private int maxNumberOfControlTiles => currentEnemyCollider.gameObject
|
||||
.GetComponent<BugMovement>()
|
||||
.controlTriggerCounterEvent;
|
||||
|
||||
private Tilemap tilemap;
|
||||
|
||||
@@ -33,6 +41,7 @@ public class EventControls : MonoBehaviour
|
||||
private int tileMapClearDelayAccumalator = 0;
|
||||
private EventControlTile currentEventControl;
|
||||
private bool isInBattle = false;
|
||||
private bool hasFailed = false;
|
||||
|
||||
private Collider2D currentPlayerCollider;
|
||||
private Collider2D currentEnemyCollider;
|
||||
@@ -46,10 +55,15 @@ public class EventControls : MonoBehaviour
|
||||
|
||||
public void TriggerEvent(Collider2D playerCollider, Collider2D enemyCollider, Player player)
|
||||
{
|
||||
if (isInBattle)
|
||||
return;
|
||||
|
||||
currentPlayerCollider = playerCollider;
|
||||
currentEnemyCollider = enemyCollider;
|
||||
|
||||
enemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = false;
|
||||
enemyCollider.gameObject.GetComponent<BugMovement>().DisableMovement();
|
||||
|
||||
player.StartEncounter();
|
||||
Physics2D.IgnoreCollision(playerCollider, enemyCollider, true);
|
||||
|
||||
@@ -160,10 +174,18 @@ public class EventControls : MonoBehaviour
|
||||
currentEventControl = null;
|
||||
if (eventControlTilesInCycle.Where(x => !x.isPlusTile && !x.isPerformed).Count() == 0)
|
||||
{
|
||||
numberOfEventsCount++;
|
||||
eventTriggered = false;
|
||||
eventCycleAccumalator = 0;
|
||||
// Destroy(currentEnemyCollider.gameObject);
|
||||
// currentEnemyCollider = null;
|
||||
|
||||
if (maxNumberOfControlTiles == numberOfEventsCount)
|
||||
{
|
||||
player.EndEncounter();
|
||||
isInBattle = false;
|
||||
// Destroy(currentEnemyCollider.gameObject);
|
||||
// currentEnemyCollider = null;
|
||||
hasFailed = false;
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
@@ -174,9 +196,16 @@ public class EventControls : MonoBehaviour
|
||||
isInBattle = false;
|
||||
eventCycleAccumalator = 0;
|
||||
currentEventControl = null;
|
||||
numberOfEventsCount = 0;
|
||||
hasFailed = true;
|
||||
|
||||
player.ThrowUserInTheAirHurt();
|
||||
SoundManagerScript.PlaySound("bug laugh");
|
||||
|
||||
currentEnemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = true;
|
||||
currentEnemyCollider.gameObject.GetComponent<BugMovement>().EnableMovement();
|
||||
player.EndEncounter();
|
||||
|
||||
return;
|
||||
}
|
||||
else if (FailedToClickCorrect(currentEventControl.keyCode))
|
||||
@@ -187,8 +216,15 @@ public class EventControls : MonoBehaviour
|
||||
isInBattle = false;
|
||||
eventCycleAccumalator = 0;
|
||||
currentEventControl = null;
|
||||
numberOfEventsCount = 0;
|
||||
hasFailed = true;
|
||||
|
||||
player.ThrowUserInTheAirHurt();
|
||||
|
||||
currentEnemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = true;
|
||||
currentEnemyCollider.gameObject.GetComponent<BugMovement>().EnableMovement();
|
||||
player.EndEncounter();
|
||||
|
||||
SoundManagerScript.PlaySound("bug laugh");
|
||||
return;
|
||||
}
|
||||
@@ -206,16 +242,26 @@ public class EventControls : MonoBehaviour
|
||||
eventDrawn = false;
|
||||
numberOfControlTilesSet = 0;
|
||||
|
||||
if (currentEnemyCollider != null)
|
||||
Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
|
||||
if (!isInBattle)
|
||||
if (maxNumberOfControlTiles == numberOfEventsCount)
|
||||
{
|
||||
currentEnemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = true;
|
||||
player.EndEncounter();
|
||||
}
|
||||
if (currentEnemyCollider != null && hasFailed)
|
||||
Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
|
||||
|
||||
currentPlayerCollider = null;
|
||||
currentEnemyCollider = null;
|
||||
numberOfEventsCount = 0;
|
||||
currentPlayerCollider = null;
|
||||
currentEnemyCollider = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
eventTriggered = true && !hasFailed;
|
||||
isInBattle = true && !hasFailed;
|
||||
|
||||
if (hasFailed)
|
||||
{
|
||||
if (currentEnemyCollider != null)
|
||||
Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -31,6 +31,8 @@ public class Player : MonoBehaviour
|
||||
private bool isMovementEnabled = true;
|
||||
private bool isFighting = false;
|
||||
|
||||
private bool isPlayerHurt = false;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
rigidBody = GetComponent<Rigidbody2D>();
|
||||
@@ -75,6 +77,7 @@ public class Player : MonoBehaviour
|
||||
if (coll.gameObject.tag == "Pizza")
|
||||
{
|
||||
Destroy(coll.gameObject);
|
||||
SoundManagerScript.PlaySound("eat");
|
||||
currentHealth += currentHealth < startHealth ? 1 : 0;
|
||||
healthBar.size = new Vector2(1.5f * currentHealth, this.healthBar.size.y);
|
||||
}
|
||||
@@ -114,7 +117,7 @@ public class Player : MonoBehaviour
|
||||
Run();
|
||||
FlipSprite();
|
||||
}
|
||||
|
||||
PlayFightSound();
|
||||
HandleAnimations();
|
||||
}
|
||||
|
||||
@@ -219,20 +222,39 @@ public class Player : MonoBehaviour
|
||||
animator.SetBool("IsFighting", isFighting);
|
||||
}
|
||||
|
||||
private void PlayFightSound()
|
||||
{
|
||||
if (isFighting && !isPlayerHurt)
|
||||
{
|
||||
SoundManagerScript.PlaySound(GetRandomFightClipName());
|
||||
}
|
||||
}
|
||||
|
||||
private string GetRandomFightClipName()
|
||||
{
|
||||
var fightClipNames = new List<string> { "punch", "hard punch", "slap", "hard slap" };
|
||||
var randomNumber = UnityEngine.Random.Range(0, fightClipNames.Count);
|
||||
return fightClipNames[randomNumber];
|
||||
}
|
||||
|
||||
public void StartEncounter()
|
||||
{
|
||||
isPlayerHurt = false;
|
||||
isFighting = true;
|
||||
isMovementEnabled = false;
|
||||
}
|
||||
|
||||
public void EndEncounter()
|
||||
{
|
||||
isPlayerHurt = false;
|
||||
isFighting = false;
|
||||
isMovementEnabled = true;
|
||||
}
|
||||
|
||||
public void ThrowUserInTheAirHurt()
|
||||
{
|
||||
isPlayerHurt = true;
|
||||
GetComponent<Rigidbody2D>().velocity += new Vector2(Mathf.Sign(transform.localScale.x) * -1 * hurtVelocity, hurtVelocity);
|
||||
isFighting = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,9 @@ using UnityEngine;
|
||||
public class SoundManagerScript : MonoBehaviour
|
||||
{
|
||||
|
||||
public static AudioClip jumpSound, screamSound, wrongButtonSound, bugLaughSound, drinkSound;
|
||||
public static AudioClip jumpSound, screamSound, wrongButtonSound,
|
||||
bugLaughSound, drinkSound, eatSound, punchSound, hardPunchSound,
|
||||
slapSound, hardSlapSound, winSound;
|
||||
static AudioSource audioSrc;
|
||||
|
||||
// Start is called before the first frame update
|
||||
@@ -16,6 +18,11 @@ public class SoundManagerScript : MonoBehaviour
|
||||
wrongButtonSound = Resources.Load<AudioClip>("Audio/WrongButton");
|
||||
bugLaughSound = Resources.Load<AudioClip>("Audio/BugLaugh");
|
||||
drinkSound = Resources.Load<AudioClip>("Audio/Drink");
|
||||
eatSound = Resources.Load<AudioClip>("Audio/Eat");
|
||||
punchSound = Resources.Load<AudioClip>("Audio/Punch");
|
||||
hardPunchSound = Resources.Load<AudioClip>("Audio/HardPunch");
|
||||
slapSound = Resources.Load<AudioClip>("Audio/Slap");
|
||||
hardSlapSound = Resources.Load<AudioClip>("Audio/HardSlap");
|
||||
|
||||
audioSrc = GetComponent<AudioSource>();
|
||||
}
|
||||
@@ -45,6 +52,25 @@ public class SoundManagerScript : MonoBehaviour
|
||||
case "drink":
|
||||
audioSrc.PlayOneShot(drinkSound);
|
||||
break;
|
||||
case "eat":
|
||||
audioSrc.PlayOneShot(eatSound);
|
||||
break;
|
||||
case "punch":
|
||||
audioSrc.PlayOneShot(punchSound);
|
||||
break;
|
||||
case "hard punch":
|
||||
audioSrc.PlayOneShot(hardPunchSound);
|
||||
break;
|
||||
case "slap":
|
||||
audioSrc.PlayOneShot(slapSound);
|
||||
break;
|
||||
case "hard slap":
|
||||
audioSrc.PlayOneShot(hardSlapSound);
|
||||
break;
|
||||
case "win":
|
||||
audioSrc.PlayOneShot(winSound);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,6 +31,7 @@ AnimatorStateMachine:
|
||||
m_AnyStateTransitions:
|
||||
- {fileID: 3708718943660755162}
|
||||
- {fileID: -1637549219293370904}
|
||||
- {fileID: -5898471161503941254}
|
||||
m_EntryTransitions: []
|
||||
m_StateMachineTransitions: {}
|
||||
m_StateMachineBehaviours: []
|
||||
@@ -39,7 +40,7 @@ AnimatorStateMachine:
|
||||
m_ExitPosition: {x: 390, y: 70, z: 0}
|
||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||
m_DefaultState: {fileID: -2991084837782200938}
|
||||
--- !u!1101 &-5610768259902955866
|
||||
--- !u!1101 &-5898471161503941254
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
@@ -47,11 +48,11 @@ AnimatorStateTransition:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 2
|
||||
- m_ConditionMode: 1
|
||||
m_ConditionEvent: IsFighting
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: -2991084837782200938}
|
||||
m_DstState: {fileID: 5819910786424590319}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
@@ -123,7 +124,6 @@ AnimatorState:
|
||||
m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: -4109286016316069763}
|
||||
- {fileID: -880235167412170940}
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
@@ -139,7 +139,7 @@ AnimatorState:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1101 &-1637549219293370904
|
||||
--- !u!1101 &-2394224690546515301
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
@@ -147,16 +147,16 @@ AnimatorStateTransition:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 1
|
||||
m_ConditionEvent: IsHurt
|
||||
- m_ConditionMode: 2
|
||||
m_ConditionEvent: IsFighting
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: 3898215635428985453}
|
||||
m_DstState: {fileID: 0}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
m_IsExit: 1
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0
|
||||
m_TransitionDuration: 0.25
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.75
|
||||
m_HasExitTime: 0
|
||||
@@ -488,7 +488,7 @@ AnimatorState:
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: -5610768259902955866}
|
||||
- {fileID: -2394224690546515301}
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
|
||||
Reference in New Issue
Block a user