This commit is contained in:
Sweet Tini
2020-02-02 11:02:08 -05:00
18 changed files with 879 additions and 436 deletions

View File

@@ -13,8 +13,9 @@ GameObject:
- component: {fileID: 3827363133515929328} - component: {fileID: 3827363133515929328}
- component: {fileID: 3827363133515929335} - component: {fileID: 3827363133515929335}
- component: {fileID: 3827363133515929334} - component: {fileID: 3827363133515929334}
- component: {fileID: -6605527394410161759}
m_Layer: 9 m_Layer: 9
m_Name: Bug m_Name: GioBug
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
@@ -72,8 +73,9 @@ SpriteRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 96053fa04d918a448a0636f9fec1c373, type: 3} m_Sprite: {fileID: 7874731793569252650, guid: 843576248a0c2dc4eb92d627ffe951a6,
m_Color: {r: 1, g: 0, b: 0, a: 1} type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
m_DrawMode: 0 m_DrawMode: 0
@@ -96,18 +98,18 @@ BoxCollider2D:
m_IsTrigger: 0 m_IsTrigger: 0
m_UsedByEffector: 0 m_UsedByEffector: 0
m_UsedByComposite: 0 m_UsedByComposite: 0
m_Offset: {x: 0, y: 0} m_Offset: {x: 0.03701496, y: -0.01850748}
m_SpriteTilingProperty: m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
oldSize: {x: 1, y: 1} oldSize: {x: 3.1875, y: 2.6875}
newSize: {x: 1, y: 1} newSize: {x: 1, y: 1}
adaptiveTilingThreshold: 0.5 adaptiveTilingThreshold: 0.5
drawMode: 0 drawMode: 0
adaptiveTiling: 0 adaptiveTiling: 0
m_AutoTiling: 0 m_AutoTiling: 0
serializedVersion: 2 serializedVersion: 2
m_Size: {x: 1, y: 1} m_Size: {x: 2.51762, y: 2.6286669}
m_EdgeRadius: 0 m_EdgeRadius: 0
--- !u!114 &3827363133515929335 --- !u!114 &3827363133515929335
MonoBehaviour: MonoBehaviour:
@@ -123,9 +125,12 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
secondsGoingLeft: 0.8 secondsGoingLeft: 0.8
secondsGoingRight: 0.8 secondsGoingRight: 0.8
movementSpeed: 2 movementSpeed: 2.2
eventTriggerCount: 1
controlTriggerCounterEvent: 1
playerCollider: {fileID: 0} playerCollider: {fileID: 0}
eventControls: {fileID: 0} eventControls: {fileID: 0}
player: {fileID: 0}
--- !u!50 &3827363133515929334 --- !u!50 &3827363133515929334
Rigidbody2D: Rigidbody2D:
serializedVersion: 4 serializedVersion: 4
@@ -147,3 +152,22 @@ Rigidbody2D:
m_SleepingMode: 0 m_SleepingMode: 0
m_CollisionDetection: 1 m_CollisionDetection: 1
m_Constraints: 0 m_Constraints: 0
--- !u!95 &-6605527394410161759
Animator:
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3827363133515929333}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: b76bb1b393cc12742a8731288b81b071, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0

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@@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 969fb43c02f3e464c8e0907e44dc946c
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
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@@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 3095e099213c73c4182d9feeae77ebbd
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
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normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
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@@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 292f0e8e04642864daaf315efade99c7
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
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@@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 33e618f5ded88f7449cf8c6b88e71c8f
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
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@@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: aafb1c137c5574744b6c2c5b7d5e7055
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
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File diff suppressed because it is too large Load Diff

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@@ -7,6 +7,8 @@ public class BugMovement : MonoBehaviour
[SerializeField] private float secondsGoingLeft = 1; [SerializeField] private float secondsGoingLeft = 1;
[SerializeField] private float secondsGoingRight = 1; [SerializeField] private float secondsGoingRight = 1;
[SerializeField] private float movementSpeed = 10; [SerializeField] private float movementSpeed = 10;
[SerializeField] public int eventTriggerCount = 3;
[SerializeField] public int controlTriggerCounterEvent = 3;
[SerializeField] Collider2D playerCollider; [SerializeField] Collider2D playerCollider;
[SerializeField] EventControls eventControls; [SerializeField] EventControls eventControls;
[SerializeField] Player player; [SerializeField] Player player;
@@ -14,6 +16,7 @@ public class BugMovement : MonoBehaviour
private int leftAccumalator = 0; private int leftAccumalator = 0;
private int rightAccumalator = 0; private int rightAccumalator = 0;
private Rigidbody2D rigidBody; private Rigidbody2D rigidBody;
private bool isMovementDisabled = false;
private int framesPerSecond => 60; private int framesPerSecond => 60;
@@ -27,6 +30,8 @@ public class BugMovement : MonoBehaviour
{ {
if (HasEncounteredPlayer()) if (HasEncounteredPlayer())
eventControls.TriggerEvent(playerCollider, GetComponent<Collider2D>(), player); eventControls.TriggerEvent(playerCollider, GetComponent<Collider2D>(), player);
if (isMovementDisabled)
return;
var totalFramesGoingLeft = framesPerSecond * secondsGoingLeft; var totalFramesGoingLeft = framesPerSecond * secondsGoingLeft;
var totalFramesGoingRight = framesPerSecond * secondsGoingRight; var totalFramesGoingRight = framesPerSecond * secondsGoingRight;
@@ -65,4 +70,14 @@ public class BugMovement : MonoBehaviour
{ {
return rigidBody.IsTouchingLayers(LayerMask.GetMask(LayerNames.Player)); return rigidBody.IsTouchingLayers(LayerMask.GetMask(LayerNames.Player));
} }
public void DisableMovement()
{
isMovementDisabled = true;
}
public void EnableMovement()
{
isMovementDisabled = false;
}
} }

View File

@@ -13,11 +13,19 @@ public class EventControls : MonoBehaviour
[SerializeField] private List<Tile> successTiles; [SerializeField] private List<Tile> successTiles;
[SerializeField] private List<Tile> failTiles; [SerializeField] private List<Tile> failTiles;
[SerializeField] private Tile plusTile; [SerializeField] private Tile plusTile;
[SerializeField] private float framesPerControlTile = 15; [SerializeField] private float framesPerControlTile = 15;
[SerializeField] private int nextControlYOffset = 0; [SerializeField] private int nextControlYOffset = 0;
private int nextControlXOffset => 0 - maxNumberOfControlTiles + 1; private int nextControlXOffset => 0 - maxNumberOfControlTiles + 1;
[SerializeField] private float tileMapClearDelayInSeconds = 0.5f; [SerializeField] private float tileMapClearDelayInSeconds = 0.5f;
[SerializeField] private int maxNumberOfControlTiles = 2; private int numberOfEventsCount = 0;
private int maxNumberOfEvents => currentEnemyCollider.gameObject
.GetComponent<BugMovement>()
.eventTriggerCount;
private int maxNumberOfControlTiles => currentEnemyCollider.gameObject
.GetComponent<BugMovement>()
.controlTriggerCounterEvent;
private Tilemap tilemap; private Tilemap tilemap;
@@ -33,6 +41,7 @@ public class EventControls : MonoBehaviour
private int tileMapClearDelayAccumalator = 0; private int tileMapClearDelayAccumalator = 0;
private EventControlTile currentEventControl; private EventControlTile currentEventControl;
private bool isInBattle = false; private bool isInBattle = false;
private bool hasFailed = false;
private Collider2D currentPlayerCollider; private Collider2D currentPlayerCollider;
private Collider2D currentEnemyCollider; private Collider2D currentEnemyCollider;
@@ -46,10 +55,15 @@ public class EventControls : MonoBehaviour
public void TriggerEvent(Collider2D playerCollider, Collider2D enemyCollider, Player player) public void TriggerEvent(Collider2D playerCollider, Collider2D enemyCollider, Player player)
{ {
if (isInBattle)
return;
currentPlayerCollider = playerCollider; currentPlayerCollider = playerCollider;
currentEnemyCollider = enemyCollider; currentEnemyCollider = enemyCollider;
enemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = false; enemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = false;
enemyCollider.gameObject.GetComponent<BugMovement>().DisableMovement();
player.StartEncounter(); player.StartEncounter();
Physics2D.IgnoreCollision(playerCollider, enemyCollider, true); Physics2D.IgnoreCollision(playerCollider, enemyCollider, true);
@@ -160,10 +174,18 @@ public class EventControls : MonoBehaviour
currentEventControl = null; currentEventControl = null;
if (eventControlTilesInCycle.Where(x => !x.isPlusTile && !x.isPerformed).Count() == 0) if (eventControlTilesInCycle.Where(x => !x.isPlusTile && !x.isPerformed).Count() == 0)
{ {
numberOfEventsCount++;
eventTriggered = false; eventTriggered = false;
eventCycleAccumalator = 0; eventCycleAccumalator = 0;
// Destroy(currentEnemyCollider.gameObject);
// currentEnemyCollider = null; if (maxNumberOfControlTiles == numberOfEventsCount)
{
player.EndEncounter();
isInBattle = false;
// Destroy(currentEnemyCollider.gameObject);
// currentEnemyCollider = null;
hasFailed = false;
}
} }
return; return;
@@ -174,9 +196,16 @@ public class EventControls : MonoBehaviour
isInBattle = false; isInBattle = false;
eventCycleAccumalator = 0; eventCycleAccumalator = 0;
currentEventControl = null; currentEventControl = null;
numberOfEventsCount = 0;
hasFailed = true;
player.ThrowUserInTheAirHurt(); player.ThrowUserInTheAirHurt();
SoundManagerScript.PlaySound("bug laugh"); SoundManagerScript.PlaySound("bug laugh");
currentEnemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = true;
currentEnemyCollider.gameObject.GetComponent<BugMovement>().EnableMovement();
player.EndEncounter();
return; return;
} }
else if (FailedToClickCorrect(currentEventControl.keyCode)) else if (FailedToClickCorrect(currentEventControl.keyCode))
@@ -187,8 +216,15 @@ public class EventControls : MonoBehaviour
isInBattle = false; isInBattle = false;
eventCycleAccumalator = 0; eventCycleAccumalator = 0;
currentEventControl = null; currentEventControl = null;
numberOfEventsCount = 0;
hasFailed = true;
player.ThrowUserInTheAirHurt(); player.ThrowUserInTheAirHurt();
currentEnemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = true;
currentEnemyCollider.gameObject.GetComponent<BugMovement>().EnableMovement();
player.EndEncounter();
SoundManagerScript.PlaySound("bug laugh"); SoundManagerScript.PlaySound("bug laugh");
return; return;
} }
@@ -206,16 +242,26 @@ public class EventControls : MonoBehaviour
eventDrawn = false; eventDrawn = false;
numberOfControlTilesSet = 0; numberOfControlTilesSet = 0;
if (currentEnemyCollider != null) if (maxNumberOfControlTiles == numberOfEventsCount)
Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
if (!isInBattle)
{ {
currentEnemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = true; if (currentEnemyCollider != null && hasFailed)
player.EndEncounter(); Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
}
currentPlayerCollider = null; numberOfEventsCount = 0;
currentEnemyCollider = null; currentPlayerCollider = null;
currentEnemyCollider = null;
}
else
{
eventTriggered = true && !hasFailed;
isInBattle = true && !hasFailed;
if (hasFailed)
{
if (currentEnemyCollider != null)
Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
}
}
} }
else else
{ {
@@ -228,7 +274,7 @@ public class EventControls : MonoBehaviour
// var offset = camera.transform.position.x - (int)camera.transform.position.x; // var offset = camera.transform.position.x - (int)camera.transform.position.x;
// transform.position = new Vector3(transform.position.x + offset, transform.position.y, 0); // transform.position = new Vector3(transform.position.x + offset, transform.position.y, 0);
//} //}
private EventControlTile GenerateEventControlTile(Vector3Int position) private EventControlTile GenerateEventControlTile(Vector3Int position)
{ {
var randomNumber = Random.Range(0, TileToKeyMappings.TileToKey.Count); var randomNumber = Random.Range(0, TileToKeyMappings.TileToKey.Count);

View File

@@ -31,6 +31,8 @@ public class Player : MonoBehaviour
private bool isMovementEnabled = true; private bool isMovementEnabled = true;
private bool isFighting = false; private bool isFighting = false;
private bool isPlayerHurt = false;
private void Start() private void Start()
{ {
rigidBody = GetComponent<Rigidbody2D>(); rigidBody = GetComponent<Rigidbody2D>();
@@ -75,6 +77,7 @@ public class Player : MonoBehaviour
if (coll.gameObject.tag == "Pizza") if (coll.gameObject.tag == "Pizza")
{ {
Destroy(coll.gameObject); Destroy(coll.gameObject);
SoundManagerScript.PlaySound("eat");
currentHealth += currentHealth < startHealth ? 1 : 0; currentHealth += currentHealth < startHealth ? 1 : 0;
healthBar.size = new Vector2(1.5f * currentHealth, this.healthBar.size.y); healthBar.size = new Vector2(1.5f * currentHealth, this.healthBar.size.y);
} }
@@ -114,7 +117,7 @@ public class Player : MonoBehaviour
Run(); Run();
FlipSprite(); FlipSprite();
} }
PlayFightSound();
HandleAnimations(); HandleAnimations();
} }
@@ -219,20 +222,39 @@ public class Player : MonoBehaviour
animator.SetBool("IsFighting", isFighting); animator.SetBool("IsFighting", isFighting);
} }
private void PlayFightSound()
{
if (isFighting && !isPlayerHurt)
{
SoundManagerScript.PlaySound(GetRandomFightClipName());
}
}
private string GetRandomFightClipName()
{
var fightClipNames = new List<string> { "punch", "hard punch", "slap", "hard slap" };
var randomNumber = UnityEngine.Random.Range(0, fightClipNames.Count);
return fightClipNames[randomNumber];
}
public void StartEncounter() public void StartEncounter()
{ {
isPlayerHurt = false;
isFighting = true; isFighting = true;
isMovementEnabled = false; isMovementEnabled = false;
} }
public void EndEncounter() public void EndEncounter()
{ {
isPlayerHurt = false;
isFighting = false; isFighting = false;
isMovementEnabled = true; isMovementEnabled = true;
} }
public void ThrowUserInTheAirHurt() public void ThrowUserInTheAirHurt()
{ {
isPlayerHurt = true;
GetComponent<Rigidbody2D>().velocity += new Vector2(Mathf.Sign(transform.localScale.x) * -1 * hurtVelocity, hurtVelocity); GetComponent<Rigidbody2D>().velocity += new Vector2(Mathf.Sign(transform.localScale.x) * -1 * hurtVelocity, hurtVelocity);
isFighting = false;
} }
} }

View File

@@ -5,7 +5,9 @@ using UnityEngine;
public class SoundManagerScript : MonoBehaviour public class SoundManagerScript : MonoBehaviour
{ {
public static AudioClip jumpSound, screamSound, wrongButtonSound, bugLaughSound, drinkSound; public static AudioClip jumpSound, screamSound, wrongButtonSound,
bugLaughSound, drinkSound, eatSound, punchSound, hardPunchSound,
slapSound, hardSlapSound, winSound;
static AudioSource audioSrc; static AudioSource audioSrc;
// Start is called before the first frame update // Start is called before the first frame update
@@ -16,6 +18,11 @@ public class SoundManagerScript : MonoBehaviour
wrongButtonSound = Resources.Load<AudioClip>("Audio/WrongButton"); wrongButtonSound = Resources.Load<AudioClip>("Audio/WrongButton");
bugLaughSound = Resources.Load<AudioClip>("Audio/BugLaugh"); bugLaughSound = Resources.Load<AudioClip>("Audio/BugLaugh");
drinkSound = Resources.Load<AudioClip>("Audio/Drink"); drinkSound = Resources.Load<AudioClip>("Audio/Drink");
eatSound = Resources.Load<AudioClip>("Audio/Eat");
punchSound = Resources.Load<AudioClip>("Audio/Punch");
hardPunchSound = Resources.Load<AudioClip>("Audio/HardPunch");
slapSound = Resources.Load<AudioClip>("Audio/Slap");
hardSlapSound = Resources.Load<AudioClip>("Audio/HardSlap");
audioSrc = GetComponent<AudioSource>(); audioSrc = GetComponent<AudioSource>();
} }
@@ -45,6 +52,25 @@ public class SoundManagerScript : MonoBehaviour
case "drink": case "drink":
audioSrc.PlayOneShot(drinkSound); audioSrc.PlayOneShot(drinkSound);
break; break;
case "eat":
audioSrc.PlayOneShot(eatSound);
break;
case "punch":
audioSrc.PlayOneShot(punchSound);
break;
case "hard punch":
audioSrc.PlayOneShot(hardPunchSound);
break;
case "slap":
audioSrc.PlayOneShot(slapSound);
break;
case "hard slap":
audioSrc.PlayOneShot(hardSlapSound);
break;
case "win":
audioSrc.PlayOneShot(winSound);
break;
} }
} }
} }

View File

@@ -31,6 +31,7 @@ AnimatorStateMachine:
m_AnyStateTransitions: m_AnyStateTransitions:
- {fileID: 3708718943660755162} - {fileID: 3708718943660755162}
- {fileID: -1637549219293370904} - {fileID: -1637549219293370904}
- {fileID: -5898471161503941254}
m_EntryTransitions: [] m_EntryTransitions: []
m_StateMachineTransitions: {} m_StateMachineTransitions: {}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
@@ -39,7 +40,7 @@ AnimatorStateMachine:
m_ExitPosition: {x: 390, y: 70, z: 0} m_ExitPosition: {x: 390, y: 70, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -2991084837782200938} m_DefaultState: {fileID: -2991084837782200938}
--- !u!1101 &-5610768259902955866 --- !u!1101 &-5898471161503941254
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
@@ -47,11 +48,11 @@ AnimatorStateTransition:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 2 - m_ConditionMode: 1
m_ConditionEvent: IsFighting m_ConditionEvent: IsFighting
m_EventTreshold: 0 m_EventTreshold: 0
m_DstStateMachine: {fileID: 0} m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -2991084837782200938} m_DstState: {fileID: 5819910786424590319}
m_Solo: 0 m_Solo: 0
m_Mute: 0 m_Mute: 0
m_IsExit: 0 m_IsExit: 0
@@ -123,7 +124,6 @@ AnimatorState:
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: m_Transitions:
- {fileID: -4109286016316069763} - {fileID: -4109286016316069763}
- {fileID: -880235167412170940}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
@@ -139,7 +139,7 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1101 &-1637549219293370904 --- !u!1101 &-2394224690546515301
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
@@ -147,16 +147,16 @@ AnimatorStateTransition:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 1 - m_ConditionMode: 2
m_ConditionEvent: IsHurt m_ConditionEvent: IsFighting
m_EventTreshold: 0 m_EventTreshold: 0
m_DstStateMachine: {fileID: 0} m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 3898215635428985453} m_DstState: {fileID: 0}
m_Solo: 0 m_Solo: 0
m_Mute: 0 m_Mute: 0
m_IsExit: 0 m_IsExit: 1
serializedVersion: 3 serializedVersion: 3
m_TransitionDuration: 0 m_TransitionDuration: 0.25
m_TransitionOffset: 0 m_TransitionOffset: 0
m_ExitTime: 0.75 m_ExitTime: 0.75
m_HasExitTime: 0 m_HasExitTime: 0
@@ -488,7 +488,7 @@ AnimatorState:
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: m_Transitions:
- {fileID: -5610768259902955866} - {fileID: -2394224690546515301}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0