Merge branch 'master' of https://github.com/SweetTini/GlobalGameJam2020
This commit is contained in:
@@ -13,8 +13,9 @@ GameObject:
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|||||||
- component: {fileID: 3827363133515929328}
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- component: {fileID: 3827363133515929328}
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- component: {fileID: 3827363133515929335}
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- component: {fileID: 3827363133515929335}
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- component: {fileID: 3827363133515929334}
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- component: {fileID: 3827363133515929334}
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- component: {fileID: -6605527394410161759}
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m_Layer: 9
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m_Layer: 9
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m_Name: Bug
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m_Name: GioBug
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@@ -72,8 +73,9 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: 96053fa04d918a448a0636f9fec1c373, type: 3}
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m_Sprite: {fileID: 7874731793569252650, guid: 843576248a0c2dc4eb92d627ffe951a6,
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m_Color: {r: 1, g: 0, b: 0, a: 1}
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type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipX: 0
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m_FlipY: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_DrawMode: 0
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@@ -96,18 +98,18 @@ BoxCollider2D:
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m_IsTrigger: 0
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0.03701496, y: -0.01850748}
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m_SpriteTilingProperty:
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 1, y: 1}
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oldSize: {x: 3.1875, y: 2.6875}
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newSize: {x: 1, y: 1}
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newSize: {x: 1, y: 1}
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adaptiveTilingThreshold: 0.5
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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drawMode: 0
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adaptiveTiling: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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serializedVersion: 2
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m_Size: {x: 1, y: 1}
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m_Size: {x: 2.51762, y: 2.6286669}
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m_EdgeRadius: 0
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m_EdgeRadius: 0
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--- !u!114 &3827363133515929335
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--- !u!114 &3827363133515929335
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MonoBehaviour:
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MonoBehaviour:
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||||||
@@ -123,9 +125,12 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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secondsGoingLeft: 0.8
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secondsGoingLeft: 0.8
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secondsGoingRight: 0.8
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secondsGoingRight: 0.8
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movementSpeed: 2
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movementSpeed: 2.2
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eventTriggerCount: 1
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controlTriggerCounterEvent: 1
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playerCollider: {fileID: 0}
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playerCollider: {fileID: 0}
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eventControls: {fileID: 0}
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eventControls: {fileID: 0}
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player: {fileID: 0}
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--- !u!50 &3827363133515929334
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--- !u!50 &3827363133515929334
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Rigidbody2D:
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Rigidbody2D:
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serializedVersion: 4
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serializedVersion: 4
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@@ -147,3 +152,22 @@ Rigidbody2D:
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m_SleepingMode: 0
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m_SleepingMode: 0
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m_CollisionDetection: 1
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m_CollisionDetection: 1
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m_Constraints: 0
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m_Constraints: 0
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--- !u!95 &-6605527394410161759
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Animator:
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serializedVersion: 3
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3827363133515929333}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: b76bb1b393cc12742a8731288b81b071, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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BIN
Assets/Resources/Audio/Eat.ogg
Normal file
BIN
Assets/Resources/Audio/Eat.ogg
Normal file
Binary file not shown.
22
Assets/Resources/Audio/Eat.ogg.meta
Normal file
22
Assets/Resources/Audio/Eat.ogg.meta
Normal file
@@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 969fb43c02f3e464c8e0907e44dc946c
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Resources/Audio/HardPunch.ogg
Normal file
BIN
Assets/Resources/Audio/HardPunch.ogg
Normal file
Binary file not shown.
22
Assets/Resources/Audio/HardPunch.ogg.meta
Normal file
22
Assets/Resources/Audio/HardPunch.ogg.meta
Normal file
@@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 3095e099213c73c4182d9feeae77ebbd
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Resources/Audio/HardSlap.ogg
Normal file
BIN
Assets/Resources/Audio/HardSlap.ogg
Normal file
Binary file not shown.
22
Assets/Resources/Audio/HardSlap.ogg.meta
Normal file
22
Assets/Resources/Audio/HardSlap.ogg.meta
Normal file
@@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 292f0e8e04642864daaf315efade99c7
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Resources/Audio/Punch.ogg
Normal file
BIN
Assets/Resources/Audio/Punch.ogg
Normal file
Binary file not shown.
22
Assets/Resources/Audio/Punch.ogg.meta
Normal file
22
Assets/Resources/Audio/Punch.ogg.meta
Normal file
@@ -0,0 +1,22 @@
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|
fileFormatVersion: 2
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guid: 33e618f5ded88f7449cf8c6b88e71c8f
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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|
quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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|
forceToMono: 0
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|
normalize: 1
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preloadAudioData: 1
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|
loadInBackground: 0
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ambisonic: 0
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|
3D: 1
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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||||||
BIN
Assets/Resources/Audio/Slap.ogg
Normal file
BIN
Assets/Resources/Audio/Slap.ogg
Normal file
Binary file not shown.
22
Assets/Resources/Audio/Slap.ogg.meta
Normal file
22
Assets/Resources/Audio/Slap.ogg.meta
Normal file
@@ -0,0 +1,22 @@
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|
fileFormatVersion: 2
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|
guid: aafb1c137c5574744b6c2c5b7d5e7055
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AudioImporter:
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|
externalObjects: {}
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|
serializedVersion: 6
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|
defaultSettings:
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|
loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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|
quality: 1
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|
conversionMode: 0
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|
platformSettingOverrides: {}
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|
forceToMono: 0
|
||||||
|
normalize: 1
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||||||
|
preloadAudioData: 1
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||||||
|
loadInBackground: 0
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||||||
|
ambisonic: 0
|
||||||
|
3D: 1
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|
userData:
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|
assetBundleName:
|
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assetBundleVariant:
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -7,6 +7,8 @@ public class BugMovement : MonoBehaviour
|
|||||||
[SerializeField] private float secondsGoingLeft = 1;
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[SerializeField] private float secondsGoingLeft = 1;
|
||||||
[SerializeField] private float secondsGoingRight = 1;
|
[SerializeField] private float secondsGoingRight = 1;
|
||||||
[SerializeField] private float movementSpeed = 10;
|
[SerializeField] private float movementSpeed = 10;
|
||||||
|
[SerializeField] public int eventTriggerCount = 3;
|
||||||
|
[SerializeField] public int controlTriggerCounterEvent = 3;
|
||||||
[SerializeField] Collider2D playerCollider;
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[SerializeField] Collider2D playerCollider;
|
||||||
[SerializeField] EventControls eventControls;
|
[SerializeField] EventControls eventControls;
|
||||||
[SerializeField] Player player;
|
[SerializeField] Player player;
|
||||||
@@ -14,6 +16,7 @@ public class BugMovement : MonoBehaviour
|
|||||||
private int leftAccumalator = 0;
|
private int leftAccumalator = 0;
|
||||||
private int rightAccumalator = 0;
|
private int rightAccumalator = 0;
|
||||||
private Rigidbody2D rigidBody;
|
private Rigidbody2D rigidBody;
|
||||||
|
private bool isMovementDisabled = false;
|
||||||
|
|
||||||
private int framesPerSecond => 60;
|
private int framesPerSecond => 60;
|
||||||
|
|
||||||
@@ -27,6 +30,8 @@ public class BugMovement : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (HasEncounteredPlayer())
|
if (HasEncounteredPlayer())
|
||||||
eventControls.TriggerEvent(playerCollider, GetComponent<Collider2D>(), player);
|
eventControls.TriggerEvent(playerCollider, GetComponent<Collider2D>(), player);
|
||||||
|
if (isMovementDisabled)
|
||||||
|
return;
|
||||||
|
|
||||||
var totalFramesGoingLeft = framesPerSecond * secondsGoingLeft;
|
var totalFramesGoingLeft = framesPerSecond * secondsGoingLeft;
|
||||||
var totalFramesGoingRight = framesPerSecond * secondsGoingRight;
|
var totalFramesGoingRight = framesPerSecond * secondsGoingRight;
|
||||||
@@ -65,4 +70,14 @@ public class BugMovement : MonoBehaviour
|
|||||||
{
|
{
|
||||||
return rigidBody.IsTouchingLayers(LayerMask.GetMask(LayerNames.Player));
|
return rigidBody.IsTouchingLayers(LayerMask.GetMask(LayerNames.Player));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void DisableMovement()
|
||||||
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{
|
||||||
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isMovementDisabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EnableMovement()
|
||||||
|
{
|
||||||
|
isMovementDisabled = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,11 +13,19 @@ public class EventControls : MonoBehaviour
|
|||||||
[SerializeField] private List<Tile> successTiles;
|
[SerializeField] private List<Tile> successTiles;
|
||||||
[SerializeField] private List<Tile> failTiles;
|
[SerializeField] private List<Tile> failTiles;
|
||||||
[SerializeField] private Tile plusTile;
|
[SerializeField] private Tile plusTile;
|
||||||
|
|
||||||
[SerializeField] private float framesPerControlTile = 15;
|
[SerializeField] private float framesPerControlTile = 15;
|
||||||
[SerializeField] private int nextControlYOffset = 0;
|
[SerializeField] private int nextControlYOffset = 0;
|
||||||
private int nextControlXOffset => 0 - maxNumberOfControlTiles + 1;
|
private int nextControlXOffset => 0 - maxNumberOfControlTiles + 1;
|
||||||
[SerializeField] private float tileMapClearDelayInSeconds = 0.5f;
|
[SerializeField] private float tileMapClearDelayInSeconds = 0.5f;
|
||||||
[SerializeField] private int maxNumberOfControlTiles = 2;
|
private int numberOfEventsCount = 0;
|
||||||
|
|
||||||
|
private int maxNumberOfEvents => currentEnemyCollider.gameObject
|
||||||
|
.GetComponent<BugMovement>()
|
||||||
|
.eventTriggerCount;
|
||||||
|
private int maxNumberOfControlTiles => currentEnemyCollider.gameObject
|
||||||
|
.GetComponent<BugMovement>()
|
||||||
|
.controlTriggerCounterEvent;
|
||||||
|
|
||||||
private Tilemap tilemap;
|
private Tilemap tilemap;
|
||||||
|
|
||||||
@@ -33,6 +41,7 @@ public class EventControls : MonoBehaviour
|
|||||||
private int tileMapClearDelayAccumalator = 0;
|
private int tileMapClearDelayAccumalator = 0;
|
||||||
private EventControlTile currentEventControl;
|
private EventControlTile currentEventControl;
|
||||||
private bool isInBattle = false;
|
private bool isInBattle = false;
|
||||||
|
private bool hasFailed = false;
|
||||||
|
|
||||||
private Collider2D currentPlayerCollider;
|
private Collider2D currentPlayerCollider;
|
||||||
private Collider2D currentEnemyCollider;
|
private Collider2D currentEnemyCollider;
|
||||||
@@ -46,10 +55,15 @@ public class EventControls : MonoBehaviour
|
|||||||
|
|
||||||
public void TriggerEvent(Collider2D playerCollider, Collider2D enemyCollider, Player player)
|
public void TriggerEvent(Collider2D playerCollider, Collider2D enemyCollider, Player player)
|
||||||
{
|
{
|
||||||
|
if (isInBattle)
|
||||||
|
return;
|
||||||
|
|
||||||
currentPlayerCollider = playerCollider;
|
currentPlayerCollider = playerCollider;
|
||||||
currentEnemyCollider = enemyCollider;
|
currentEnemyCollider = enemyCollider;
|
||||||
|
|
||||||
enemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = false;
|
enemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = false;
|
||||||
|
enemyCollider.gameObject.GetComponent<BugMovement>().DisableMovement();
|
||||||
|
|
||||||
player.StartEncounter();
|
player.StartEncounter();
|
||||||
Physics2D.IgnoreCollision(playerCollider, enemyCollider, true);
|
Physics2D.IgnoreCollision(playerCollider, enemyCollider, true);
|
||||||
|
|
||||||
@@ -160,10 +174,18 @@ public class EventControls : MonoBehaviour
|
|||||||
currentEventControl = null;
|
currentEventControl = null;
|
||||||
if (eventControlTilesInCycle.Where(x => !x.isPlusTile && !x.isPerformed).Count() == 0)
|
if (eventControlTilesInCycle.Where(x => !x.isPlusTile && !x.isPerformed).Count() == 0)
|
||||||
{
|
{
|
||||||
|
numberOfEventsCount++;
|
||||||
eventTriggered = false;
|
eventTriggered = false;
|
||||||
eventCycleAccumalator = 0;
|
eventCycleAccumalator = 0;
|
||||||
// Destroy(currentEnemyCollider.gameObject);
|
|
||||||
// currentEnemyCollider = null;
|
if (maxNumberOfControlTiles == numberOfEventsCount)
|
||||||
|
{
|
||||||
|
player.EndEncounter();
|
||||||
|
isInBattle = false;
|
||||||
|
// Destroy(currentEnemyCollider.gameObject);
|
||||||
|
// currentEnemyCollider = null;
|
||||||
|
hasFailed = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return;
|
return;
|
||||||
@@ -174,9 +196,16 @@ public class EventControls : MonoBehaviour
|
|||||||
isInBattle = false;
|
isInBattle = false;
|
||||||
eventCycleAccumalator = 0;
|
eventCycleAccumalator = 0;
|
||||||
currentEventControl = null;
|
currentEventControl = null;
|
||||||
|
numberOfEventsCount = 0;
|
||||||
|
hasFailed = true;
|
||||||
|
|
||||||
player.ThrowUserInTheAirHurt();
|
player.ThrowUserInTheAirHurt();
|
||||||
SoundManagerScript.PlaySound("bug laugh");
|
SoundManagerScript.PlaySound("bug laugh");
|
||||||
|
|
||||||
|
currentEnemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = true;
|
||||||
|
currentEnemyCollider.gameObject.GetComponent<BugMovement>().EnableMovement();
|
||||||
|
player.EndEncounter();
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if (FailedToClickCorrect(currentEventControl.keyCode))
|
else if (FailedToClickCorrect(currentEventControl.keyCode))
|
||||||
@@ -187,8 +216,15 @@ public class EventControls : MonoBehaviour
|
|||||||
isInBattle = false;
|
isInBattle = false;
|
||||||
eventCycleAccumalator = 0;
|
eventCycleAccumalator = 0;
|
||||||
currentEventControl = null;
|
currentEventControl = null;
|
||||||
|
numberOfEventsCount = 0;
|
||||||
|
hasFailed = true;
|
||||||
|
|
||||||
player.ThrowUserInTheAirHurt();
|
player.ThrowUserInTheAirHurt();
|
||||||
|
|
||||||
|
currentEnemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = true;
|
||||||
|
currentEnemyCollider.gameObject.GetComponent<BugMovement>().EnableMovement();
|
||||||
|
player.EndEncounter();
|
||||||
|
|
||||||
SoundManagerScript.PlaySound("bug laugh");
|
SoundManagerScript.PlaySound("bug laugh");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -206,16 +242,26 @@ public class EventControls : MonoBehaviour
|
|||||||
eventDrawn = false;
|
eventDrawn = false;
|
||||||
numberOfControlTilesSet = 0;
|
numberOfControlTilesSet = 0;
|
||||||
|
|
||||||
if (currentEnemyCollider != null)
|
if (maxNumberOfControlTiles == numberOfEventsCount)
|
||||||
Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
|
|
||||||
if (!isInBattle)
|
|
||||||
{
|
{
|
||||||
currentEnemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = true;
|
if (currentEnemyCollider != null && hasFailed)
|
||||||
player.EndEncounter();
|
Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
|
||||||
}
|
|
||||||
|
|
||||||
currentPlayerCollider = null;
|
numberOfEventsCount = 0;
|
||||||
currentEnemyCollider = null;
|
currentPlayerCollider = null;
|
||||||
|
currentEnemyCollider = null;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
eventTriggered = true && !hasFailed;
|
||||||
|
isInBattle = true && !hasFailed;
|
||||||
|
|
||||||
|
if (hasFailed)
|
||||||
|
{
|
||||||
|
if (currentEnemyCollider != null)
|
||||||
|
Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -228,7 +274,7 @@ public class EventControls : MonoBehaviour
|
|||||||
// var offset = camera.transform.position.x - (int)camera.transform.position.x;
|
// var offset = camera.transform.position.x - (int)camera.transform.position.x;
|
||||||
// transform.position = new Vector3(transform.position.x + offset, transform.position.y, 0);
|
// transform.position = new Vector3(transform.position.x + offset, transform.position.y, 0);
|
||||||
//}
|
//}
|
||||||
|
|
||||||
private EventControlTile GenerateEventControlTile(Vector3Int position)
|
private EventControlTile GenerateEventControlTile(Vector3Int position)
|
||||||
{
|
{
|
||||||
var randomNumber = Random.Range(0, TileToKeyMappings.TileToKey.Count);
|
var randomNumber = Random.Range(0, TileToKeyMappings.TileToKey.Count);
|
||||||
|
|||||||
@@ -31,6 +31,8 @@ public class Player : MonoBehaviour
|
|||||||
private bool isMovementEnabled = true;
|
private bool isMovementEnabled = true;
|
||||||
private bool isFighting = false;
|
private bool isFighting = false;
|
||||||
|
|
||||||
|
private bool isPlayerHurt = false;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
rigidBody = GetComponent<Rigidbody2D>();
|
rigidBody = GetComponent<Rigidbody2D>();
|
||||||
@@ -75,6 +77,7 @@ public class Player : MonoBehaviour
|
|||||||
if (coll.gameObject.tag == "Pizza")
|
if (coll.gameObject.tag == "Pizza")
|
||||||
{
|
{
|
||||||
Destroy(coll.gameObject);
|
Destroy(coll.gameObject);
|
||||||
|
SoundManagerScript.PlaySound("eat");
|
||||||
currentHealth += currentHealth < startHealth ? 1 : 0;
|
currentHealth += currentHealth < startHealth ? 1 : 0;
|
||||||
healthBar.size = new Vector2(1.5f * currentHealth, this.healthBar.size.y);
|
healthBar.size = new Vector2(1.5f * currentHealth, this.healthBar.size.y);
|
||||||
}
|
}
|
||||||
@@ -114,7 +117,7 @@ public class Player : MonoBehaviour
|
|||||||
Run();
|
Run();
|
||||||
FlipSprite();
|
FlipSprite();
|
||||||
}
|
}
|
||||||
|
PlayFightSound();
|
||||||
HandleAnimations();
|
HandleAnimations();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -219,20 +222,39 @@ public class Player : MonoBehaviour
|
|||||||
animator.SetBool("IsFighting", isFighting);
|
animator.SetBool("IsFighting", isFighting);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void PlayFightSound()
|
||||||
|
{
|
||||||
|
if (isFighting && !isPlayerHurt)
|
||||||
|
{
|
||||||
|
SoundManagerScript.PlaySound(GetRandomFightClipName());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private string GetRandomFightClipName()
|
||||||
|
{
|
||||||
|
var fightClipNames = new List<string> { "punch", "hard punch", "slap", "hard slap" };
|
||||||
|
var randomNumber = UnityEngine.Random.Range(0, fightClipNames.Count);
|
||||||
|
return fightClipNames[randomNumber];
|
||||||
|
}
|
||||||
|
|
||||||
public void StartEncounter()
|
public void StartEncounter()
|
||||||
{
|
{
|
||||||
|
isPlayerHurt = false;
|
||||||
isFighting = true;
|
isFighting = true;
|
||||||
isMovementEnabled = false;
|
isMovementEnabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void EndEncounter()
|
public void EndEncounter()
|
||||||
{
|
{
|
||||||
|
isPlayerHurt = false;
|
||||||
isFighting = false;
|
isFighting = false;
|
||||||
isMovementEnabled = true;
|
isMovementEnabled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ThrowUserInTheAirHurt()
|
public void ThrowUserInTheAirHurt()
|
||||||
{
|
{
|
||||||
|
isPlayerHurt = true;
|
||||||
GetComponent<Rigidbody2D>().velocity += new Vector2(Mathf.Sign(transform.localScale.x) * -1 * hurtVelocity, hurtVelocity);
|
GetComponent<Rigidbody2D>().velocity += new Vector2(Mathf.Sign(transform.localScale.x) * -1 * hurtVelocity, hurtVelocity);
|
||||||
|
isFighting = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,7 +5,9 @@ using UnityEngine;
|
|||||||
public class SoundManagerScript : MonoBehaviour
|
public class SoundManagerScript : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
public static AudioClip jumpSound, screamSound, wrongButtonSound, bugLaughSound, drinkSound;
|
public static AudioClip jumpSound, screamSound, wrongButtonSound,
|
||||||
|
bugLaughSound, drinkSound, eatSound, punchSound, hardPunchSound,
|
||||||
|
slapSound, hardSlapSound, winSound;
|
||||||
static AudioSource audioSrc;
|
static AudioSource audioSrc;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
@@ -16,6 +18,11 @@ public class SoundManagerScript : MonoBehaviour
|
|||||||
wrongButtonSound = Resources.Load<AudioClip>("Audio/WrongButton");
|
wrongButtonSound = Resources.Load<AudioClip>("Audio/WrongButton");
|
||||||
bugLaughSound = Resources.Load<AudioClip>("Audio/BugLaugh");
|
bugLaughSound = Resources.Load<AudioClip>("Audio/BugLaugh");
|
||||||
drinkSound = Resources.Load<AudioClip>("Audio/Drink");
|
drinkSound = Resources.Load<AudioClip>("Audio/Drink");
|
||||||
|
eatSound = Resources.Load<AudioClip>("Audio/Eat");
|
||||||
|
punchSound = Resources.Load<AudioClip>("Audio/Punch");
|
||||||
|
hardPunchSound = Resources.Load<AudioClip>("Audio/HardPunch");
|
||||||
|
slapSound = Resources.Load<AudioClip>("Audio/Slap");
|
||||||
|
hardSlapSound = Resources.Load<AudioClip>("Audio/HardSlap");
|
||||||
|
|
||||||
audioSrc = GetComponent<AudioSource>();
|
audioSrc = GetComponent<AudioSource>();
|
||||||
}
|
}
|
||||||
@@ -45,6 +52,25 @@ public class SoundManagerScript : MonoBehaviour
|
|||||||
case "drink":
|
case "drink":
|
||||||
audioSrc.PlayOneShot(drinkSound);
|
audioSrc.PlayOneShot(drinkSound);
|
||||||
break;
|
break;
|
||||||
|
case "eat":
|
||||||
|
audioSrc.PlayOneShot(eatSound);
|
||||||
|
break;
|
||||||
|
case "punch":
|
||||||
|
audioSrc.PlayOneShot(punchSound);
|
||||||
|
break;
|
||||||
|
case "hard punch":
|
||||||
|
audioSrc.PlayOneShot(hardPunchSound);
|
||||||
|
break;
|
||||||
|
case "slap":
|
||||||
|
audioSrc.PlayOneShot(slapSound);
|
||||||
|
break;
|
||||||
|
case "hard slap":
|
||||||
|
audioSrc.PlayOneShot(hardSlapSound);
|
||||||
|
break;
|
||||||
|
case "win":
|
||||||
|
audioSrc.PlayOneShot(winSound);
|
||||||
|
break;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -31,6 +31,7 @@ AnimatorStateMachine:
|
|||||||
m_AnyStateTransitions:
|
m_AnyStateTransitions:
|
||||||
- {fileID: 3708718943660755162}
|
- {fileID: 3708718943660755162}
|
||||||
- {fileID: -1637549219293370904}
|
- {fileID: -1637549219293370904}
|
||||||
|
- {fileID: -5898471161503941254}
|
||||||
m_EntryTransitions: []
|
m_EntryTransitions: []
|
||||||
m_StateMachineTransitions: {}
|
m_StateMachineTransitions: {}
|
||||||
m_StateMachineBehaviours: []
|
m_StateMachineBehaviours: []
|
||||||
@@ -39,7 +40,7 @@ AnimatorStateMachine:
|
|||||||
m_ExitPosition: {x: 390, y: 70, z: 0}
|
m_ExitPosition: {x: 390, y: 70, z: 0}
|
||||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||||
m_DefaultState: {fileID: -2991084837782200938}
|
m_DefaultState: {fileID: -2991084837782200938}
|
||||||
--- !u!1101 &-5610768259902955866
|
--- !u!1101 &-5898471161503941254
|
||||||
AnimatorStateTransition:
|
AnimatorStateTransition:
|
||||||
m_ObjectHideFlags: 1
|
m_ObjectHideFlags: 1
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
@@ -47,11 +48,11 @@ AnimatorStateTransition:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_Conditions:
|
m_Conditions:
|
||||||
- m_ConditionMode: 2
|
- m_ConditionMode: 1
|
||||||
m_ConditionEvent: IsFighting
|
m_ConditionEvent: IsFighting
|
||||||
m_EventTreshold: 0
|
m_EventTreshold: 0
|
||||||
m_DstStateMachine: {fileID: 0}
|
m_DstStateMachine: {fileID: 0}
|
||||||
m_DstState: {fileID: -2991084837782200938}
|
m_DstState: {fileID: 5819910786424590319}
|
||||||
m_Solo: 0
|
m_Solo: 0
|
||||||
m_Mute: 0
|
m_Mute: 0
|
||||||
m_IsExit: 0
|
m_IsExit: 0
|
||||||
@@ -123,7 +124,6 @@ AnimatorState:
|
|||||||
m_CycleOffset: 0
|
m_CycleOffset: 0
|
||||||
m_Transitions:
|
m_Transitions:
|
||||||
- {fileID: -4109286016316069763}
|
- {fileID: -4109286016316069763}
|
||||||
- {fileID: -880235167412170940}
|
|
||||||
m_StateMachineBehaviours: []
|
m_StateMachineBehaviours: []
|
||||||
m_Position: {x: 50, y: 50, z: 0}
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
m_IKOnFeet: 0
|
m_IKOnFeet: 0
|
||||||
@@ -139,7 +139,7 @@ AnimatorState:
|
|||||||
m_MirrorParameter:
|
m_MirrorParameter:
|
||||||
m_CycleOffsetParameter:
|
m_CycleOffsetParameter:
|
||||||
m_TimeParameter:
|
m_TimeParameter:
|
||||||
--- !u!1101 &-1637549219293370904
|
--- !u!1101 &-2394224690546515301
|
||||||
AnimatorStateTransition:
|
AnimatorStateTransition:
|
||||||
m_ObjectHideFlags: 1
|
m_ObjectHideFlags: 1
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
@@ -147,16 +147,16 @@ AnimatorStateTransition:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_Conditions:
|
m_Conditions:
|
||||||
- m_ConditionMode: 1
|
- m_ConditionMode: 2
|
||||||
m_ConditionEvent: IsHurt
|
m_ConditionEvent: IsFighting
|
||||||
m_EventTreshold: 0
|
m_EventTreshold: 0
|
||||||
m_DstStateMachine: {fileID: 0}
|
m_DstStateMachine: {fileID: 0}
|
||||||
m_DstState: {fileID: 3898215635428985453}
|
m_DstState: {fileID: 0}
|
||||||
m_Solo: 0
|
m_Solo: 0
|
||||||
m_Mute: 0
|
m_Mute: 0
|
||||||
m_IsExit: 0
|
m_IsExit: 1
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TransitionDuration: 0
|
m_TransitionDuration: 0.25
|
||||||
m_TransitionOffset: 0
|
m_TransitionOffset: 0
|
||||||
m_ExitTime: 0.75
|
m_ExitTime: 0.75
|
||||||
m_HasExitTime: 0
|
m_HasExitTime: 0
|
||||||
@@ -488,7 +488,7 @@ AnimatorState:
|
|||||||
m_Speed: 1
|
m_Speed: 1
|
||||||
m_CycleOffset: 0
|
m_CycleOffset: 0
|
||||||
m_Transitions:
|
m_Transitions:
|
||||||
- {fileID: -5610768259902955866}
|
- {fileID: -2394224690546515301}
|
||||||
m_StateMachineBehaviours: []
|
m_StateMachineBehaviours: []
|
||||||
m_Position: {x: 50, y: 50, z: 0}
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
m_IKOnFeet: 0
|
m_IKOnFeet: 0
|
||||||
|
|||||||
Reference in New Issue
Block a user