Finished event control displaying and movement
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@@ -4,7 +4,7 @@ MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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executionOrder: 100
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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@@ -8,10 +8,13 @@ public class EventControlsDisplay : MonoBehaviour
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[SerializeField] private Camera camera;
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[SerializeField] private Tile tile;
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[SerializeField] private float framesPerControlTile = 15;
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[SerializeField] private int nextControlYOffset = 1;
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[SerializeField] private int nextControlXOffset = -2;
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[SerializeField] private float nextControlYOffset = 0;
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[SerializeField] private float nextControlXOffset = 0;
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private Tilemap tilemap;
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private int maxNumberOfControlTiles = 3;
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private int numberOfControlTilesSet = 0;
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private Vector3Int? initialCameraPosition;
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private int nextControlAccumalator = 0;
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private int framePerSecond => 60;
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@@ -23,25 +26,46 @@ public class EventControlsDisplay : MonoBehaviour
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private void Update()
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{
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if (nextControlAccumalator >= framesPerControlTile && nextControlXOffset < 1)
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{
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tilemap.SetTile(GetCameraPosition() + new Vector3Int(nextControlXOffset, nextControlYOffset, 0), tile);
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nextControlAccumalator = 0;
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nextControlXOffset++;
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}
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else
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{
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//transform.position = Vector2.Lerp(transform.position, player.transform.position + new Vector3(0, offsetY, 0), .1f);
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}
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SetTile();
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SetTileMapPosition();
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nextControlAccumalator++;
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}
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private void SetTile()
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{
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if (nextControlAccumalator >= framesPerControlTile && numberOfControlTilesSet < maxNumberOfControlTiles)
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{
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if (initialCameraPosition == null)
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initialCameraPosition = GetCameraPosition();
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tilemap.SetTile(GetNextTilePosition(), tile);
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nextControlAccumalator = 0;
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numberOfControlTilesSet++;
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}
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else if (numberOfControlTilesSet == maxNumberOfControlTiles)
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{
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initialCameraPosition = null;
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}
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}
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private Vector3Int GetCameraPosition()
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{
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return new Vector3Int((int) camera.transform.position.x,
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(int) camera.transform.position.y,
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(int) camera.transform.position.z);
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}
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private Vector3Int GetNextTilePosition()
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{
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return (initialCameraPosition + new Vector3Int(numberOfControlTilesSet, 0, 0))
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.GetValueOrDefault();
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}
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private void SetTileMapPosition()
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{
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transform.position = camera.transform.position +
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new Vector3(nextControlXOffset, nextControlYOffset, 0); // offset
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}
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}
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@@ -4,7 +4,7 @@ MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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executionOrder: 200
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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@@ -39,7 +39,7 @@ public class Player : MonoBehaviour
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private void Jump()
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{
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// Jump
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if (Input.GetKey(KeyCode.Space) && IsPlayerOnGround())
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if (Input.GetKeyDown(KeyCode.Space) && IsPlayerOnGround())
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{
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rigidBody.velocity += new Vector2(0, jumpSpeed);
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rigidBody.velocity = new Vector2(rigidBody.velocity.x,
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@@ -4,7 +4,7 @@ MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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executionOrder: 50
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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