fixed player bugs

This commit is contained in:
2020-02-01 21:09:12 -05:00
parent 0ff71d5942
commit 5ada160f60
4 changed files with 147 additions and 145 deletions

View File

@@ -6,17 +6,18 @@ using UnityEngine;
public class Player : MonoBehaviour
{
[SerializeField] private float runSpeed = 10f;
[SerializeField] private float jumpSpeed = 10f;
[SerializeField] private float jumpSpeed = 35f;
[SerializeField] private float runFasterFactor = 1.5f;
[SerializeField] private float groundErrorThreshold = 0.05f;
[SerializeField] private float groundErrorThreshold = 1.5f;
[SerializeField] private float wallErrorThreshold = 1.5f;
[SerializeField] private float wallLineCaseDistance = 0.5f;
[SerializeField] private float runErrorThreshold = 0.05f;
private Rigidbody2D rigidBody;
new private BoxCollider2D collider;
private Animator animator;
private Vector2 wallLineCaseDistanceVector => new Vector2(wallLineCaseDistance, 0);
private bool isMovementEnabled = true;
private void Start()
{
@@ -28,13 +29,39 @@ public class Player : MonoBehaviour
private void Update()
{
MovePlayer();
//if (IsPlayerOnWall(true))
//{
// if (collider.sharedMaterial == null || collider.sharedMaterial.friction != 0f)
// {
// collider.sharedMaterial = new PhysicsMaterial2D();
// collider.sharedMaterial.friction = 0f;
// collider.enabled = false;
// collider.enabled = true;
// }
//}
//else
//{
// if (collider.sharedMaterial == null || collider.sharedMaterial.friction == 0f)
// {
// collider.sharedMaterial = new PhysicsMaterial2D();
// collider.sharedMaterial.friction = 0.5f;
// collider.enabled = false;
// collider.enabled = true;
// }
//}
}
private void MovePlayer()
{
Jump();
Run();
FlipSprite();
if (isMovementEnabled)
{
Jump();
Run();
FlipSprite();
}
HandleAnimations();
}
@@ -51,9 +78,6 @@ public class Player : MonoBehaviour
private void Run()
{
if (IsPlayerOnWall())
return;
var actualRunSpeed = runSpeed;
// Speed Run Increase
@@ -61,6 +85,10 @@ public class Player : MonoBehaviour
{
actualRunSpeed *= runFasterFactor;
}
if (IsPlayerOnWall())
{
actualRunSpeed = 0;
}
// Run
if (Input.GetKey(KeyCode.RightArrow))
@@ -75,38 +103,45 @@ public class Player : MonoBehaviour
private bool IsPlayerOnGround()
{
return IsPointOnGround(transform.position + new Vector3(0.3f, 0, 0)) ||
IsPointOnGround(transform.position + new Vector3(-0.3f, 0, 0));
return IsPointOnGround(transform.position + new Vector3(collider.bounds.extents.x * 0.97f, 0, 0)) ||
IsPointOnGround(transform.position) ||
IsPointOnGround(transform.position - new Vector3(collider.bounds.extents.x, 0, 0));
}
private bool IsPointOnGround(Vector2 position)
{
Debug.DrawLine(position, position - new Vector2(0, collider.bounds.extents.y * groundErrorThreshold));
RaycastHit2D hit = Physics2D.Raycast(position,
-Vector2.up,
groundErrorThreshold,
collider.bounds.extents.y * groundErrorThreshold,
LayerMask.GetMask(LayerNames.Ground));
return hit.collider != null && hit.collider.IsTouching(collider);
}
private bool IsPlayerOnWall()
private bool IsPlayerOnWall(bool ignoreGround = false)
{
return IsPointOnWall(transform.position + new Vector3(0, 1, 0)) ||
IsPointOnWall(transform.position + new Vector3(0, -1, 0)) ||
IsPointOnWall(transform.position + new Vector3(0, -2, 0));
return IsPointOnWall(transform.position + new Vector3(0, collider.bounds.extents.y * 0.6f, 0), ignoreGround) ||
IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 0.25f, 0), ignoreGround) ||
IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 0.8f, 0), ignoreGround) ||
IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 1.5f, 0), ignoreGround);
}
private bool IsPointOnWall(Vector2 position)
private bool IsPointOnWall(Vector2 position, bool ignoreGround = false)
{
Debug.DrawLine(position, position + new Vector2(collider.bounds.extents.x * wallErrorThreshold, 0), Color.green);
Debug.DrawLine(position, position - new Vector2(collider.bounds.extents.x * wallErrorThreshold, 0), Color.green);
var rightHit = Physics2D.Linecast(position,
position + wallLineCaseDistanceVector,
position + new Vector2(collider.bounds.extents.x * wallErrorThreshold, 0),
LayerMask.GetMask(LayerNames.Ground));
var leftHit = Physics2D.Linecast(position,
position - wallLineCaseDistanceVector,
position - new Vector2(collider.bounds.extents.x * wallErrorThreshold, 0),
LayerMask.GetMask(LayerNames.Ground));
return ((rightHit.collider != null && rightHit.collider.IsTouching(collider)) ||
(leftHit.collider != null && leftHit.collider.IsTouching(collider))) && !IsPlayerOnGround();
(leftHit.collider != null && leftHit.collider.IsTouching(collider))) && (!IsPlayerOnGround() || ignoreGround);
}
private bool HasEncounteredEnemy()
@@ -128,4 +163,14 @@ public class Player : MonoBehaviour
animator.SetBool("IsGround", IsPlayerOnGround());
animator.SetFloat("YVelocity", rigidBody.velocity.y);
}
public void DisablePlayerMovement()
{
isMovementEnabled = false;
}
public void EnablePlayerMovement()
{
isMovementEnabled = true;
}
}