chore: disable compression webgl build
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -69,3 +69,4 @@ crashlytics-build.properties
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# Temporary auto-generated Android Assets
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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/.DS_Store
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@@ -557,7 +557,7 @@ PlayerSettings:
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webGLTemplate: APPLICATION:Default
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webGLTemplate: APPLICATION:Default
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webGLAnalyzeBuildSize: 0
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webGLAnalyzeBuildSize: 0
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webGLUseEmbeddedResources: 0
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webGLUseEmbeddedResources: 0
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webGLCompressionFormat: 1
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webGLCompressionFormat: 2
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webGLWasmArithmeticExceptions: 0
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webGLWasmArithmeticExceptions: 0
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webGLLinkerTarget: 1
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webGLLinkerTarget: 1
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webGLThreadsSupport: 0
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webGLThreadsSupport: 0
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15
ProjectSettings/TimelineSettings.asset
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15
ProjectSettings/TimelineSettings.asset
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@@ -0,0 +1,15 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &1
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MonoBehaviour:
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m_ObjectHideFlags: 61
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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assetDefaultFramerate: 60
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