Continued working on event controls

This commit is contained in:
2020-02-01 22:45:05 -05:00
parent d940ad88dd
commit 30c965ddc4
7 changed files with 1162 additions and 1543 deletions

View File

@@ -13,10 +13,12 @@ public class Player : MonoBehaviour
[SerializeField] private float wallLineCaseDistance = 0.5f;
[SerializeField] private float runErrorThreshold = 0.05f;
[SerializeField] private int startHealth = 3;
private int currentHealth;
[SerializeField] private int startStamina = 100;
[SerializeField] private int coffeValuePercent = 10;
[SerializeField] private int bugStaminaDamagePercent = 15;
[SerializeField] private float hurtVelocity = 15f;
private int currentHealth;
private int currentStamina;
[SerializeField] private SpriteRenderer healthBar;
@@ -222,4 +224,9 @@ public class Player : MonoBehaviour
{
isMovementEnabled = true;
}
public void ThrowUserInTheAirHurt()
{
GetComponent<Rigidbody2D>().velocity += new Vector2(Mathf.Sign(transform.localScale.x) * -1 * hurtVelocity, hurtVelocity);
}
}