Continued working on event controls

This commit is contained in:
2020-02-01 22:45:05 -05:00
parent d940ad88dd
commit 30c965ddc4
7 changed files with 1162 additions and 1543 deletions

View File

@@ -9,6 +9,7 @@ public class BugMovement : MonoBehaviour
[SerializeField] private float movementSpeed = 10;
[SerializeField] BoxCollider2D playerCollider;
[SerializeField] EventControls eventControls;
[SerializeField] Player player;
private int leftAccumalator = 0;
private int rightAccumalator = 0;
@@ -25,7 +26,7 @@ public class BugMovement : MonoBehaviour
private void Update()
{
if (HasEncounteredPlayer())
eventControls.TriggerEvent(playerCollider, GetComponent<BoxCollider2D>());
eventControls.TriggerEvent(playerCollider, GetComponent<BoxCollider2D>(), player);
var totalFramesGoingLeft = framesPerSecond * secondsGoingLeft;
var totalFramesGoingRight = framesPerSecond * secondsGoingRight;