Continued working on event controls
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@@ -9,6 +9,7 @@ public class BugMovement : MonoBehaviour
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[SerializeField] private float movementSpeed = 10;
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[SerializeField] BoxCollider2D playerCollider;
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[SerializeField] EventControls eventControls;
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[SerializeField] Player player;
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private int leftAccumalator = 0;
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private int rightAccumalator = 0;
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@@ -25,7 +26,7 @@ public class BugMovement : MonoBehaviour
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private void Update()
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{
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if (HasEncounteredPlayer())
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eventControls.TriggerEvent(playerCollider, GetComponent<BoxCollider2D>());
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eventControls.TriggerEvent(playerCollider, GetComponent<BoxCollider2D>(), player);
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var totalFramesGoingLeft = framesPerSecond * secondsGoingLeft;
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var totalFramesGoingRight = framesPerSecond * secondsGoingRight;
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