fixed camera issue
This commit is contained in:
@@ -6,7 +6,8 @@ public class CameraMovement : MonoBehaviour
|
||||
{
|
||||
[SerializeField] GameObject player;
|
||||
[SerializeField] float offsetY = 0;
|
||||
[SerializeField] float interpolate = 0.2f;
|
||||
[SerializeField] float offsetZ = -10;
|
||||
[SerializeField] float interpolate = 0.2f;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
@@ -16,5 +17,6 @@ public class CameraMovement : MonoBehaviour
|
||||
private void Update()
|
||||
{
|
||||
transform.position = Vector2.Lerp(transform.position, player.transform.position + new Vector3(0, offsetY, 0), interpolate);
|
||||
transform.position = new Vector3(transform.position.x, transform.position.y, offsetZ);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user