started parallax

This commit is contained in:
Jack Rus
2020-02-02 10:21:38 -05:00
parent a87e8ff093
commit 21b65df41f
7 changed files with 1943 additions and 44321 deletions

View File

@@ -20,6 +20,7 @@ public class Player : MonoBehaviour
private int currentHealth;
private int currentStamina;
private float staminaInitialSize;
[SerializeField] private SpriteRenderer healthBar;
[SerializeField] private SpriteRenderer staminaBar;
@@ -35,10 +36,11 @@ public class Player : MonoBehaviour
rigidBody = GetComponent<Rigidbody2D>();
collider = GetComponent<Collider2D>();
animator = GetComponent<Animator>();
currentHealth = startHealth;
currentStamina = startStamina;
currentHealth = 1; // startHealth;
currentStamina = 50; // startStamina;
healthBar.size = new Vector2(1.5f * startHealth, healthBar.size.y);
staminaBar.size = new Vector2(staminaBar.size.x, staminaBar.size.y);
staminaInitialSize = staminaBar.size.x;
staminaBar.size = new Vector2(staminaInitialSize * 0.5f, staminaBar.size.y);
}
private void Update()
@@ -88,7 +90,8 @@ public class Player : MonoBehaviour
SoundManagerScript.PlaySound("drink");
int result = currentStamina + GetStaminaValueChange(coffeValuePercent);
currentStamina = result < startStamina ? result : startStamina;
staminaBar.size = new Vector2(staminaBar.size.x * (currentStamina/startStamina), staminaBar.size.y);
float multiplier = currentStamina * 1f / startStamina;
staminaBar.size = new Vector2(staminaInitialSize * multiplier, staminaBar.size.y);
}
private void DecreaseStaminaAfterBugFight()