This commit is contained in:
2020-02-02 12:19:35 -05:00
38 changed files with 3567 additions and 23 deletions

View File

@@ -2,6 +2,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Player : MonoBehaviour
{
@@ -32,6 +33,8 @@ public class Player : MonoBehaviour
private bool isFighting = false;
private bool isHurt = false;
private bool isPlayerHurt = false;
private void Start()
{
rigidBody = GetComponent<Rigidbody2D>();
@@ -77,9 +80,10 @@ public class Player : MonoBehaviour
{
if (coll.gameObject.tag == "Pizza")
{
Destroy(coll.gameObject);
currentHealth += currentHealth < startHealth ? 1 : 0;
healthBar.size = new Vector2(1.5f * currentHealth, this.healthBar.size.y);
//Destroy(coll.gameObject);
//currentHealth += currentHealth < startHealth ? 1 : 0;
//healthBar.size = new Vector2(1.5f * currentHealth, this.healthBar.size.y);
Hurt();
}
else if (coll.gameObject.tag == "Coffee")
{
@@ -110,6 +114,19 @@ public class Player : MonoBehaviour
return currentStamina <= startStamina ? (startStamina * percentage / 100) : 0;
}
private void Hurt()
{
currentHealth -= currentHealth > 0 ? 1 : 0;
healthBar.size = new Vector2(1.5f * currentHealth, this.healthBar.size.y);
if (currentHealth <= 0) GameOver();
}
private void GameOver()
{
SceneManager.LoadScene("GameOver");
}
private void MovePlayer()
{
@@ -125,6 +142,8 @@ public class Player : MonoBehaviour
isHurt = false;
};
PlayFightSound();
HandleAnimations();
}
@@ -230,21 +249,39 @@ public class Player : MonoBehaviour
animator.SetBool("IsHurt", isHurt);
}
private void PlayFightSound()
{
if (isFighting && !isPlayerHurt)
{
SoundManagerScript.PlaySound(GetRandomFightClipName());
}
}
private string GetRandomFightClipName()
{
var fightClipNames = new List<string> { "punch", "hard punch", "slap", "hard slap" };
var randomNumber = UnityEngine.Random.Range(0, fightClipNames.Count);
return fightClipNames[randomNumber];
}
public void StartEncounter()
{
isPlayerHurt = false;
isFighting = true;
isMovementEnabled = false;
}
public void EndEncounter()
{
isPlayerHurt = false;
isFighting = false;
isMovementEnabled = true;
DecreaseStaminaAfterBugFight();
}
public void ThrowUserInTheAirHurt()
{
{
isPlayerHurt = true;
GetComponent<Rigidbody2D>().velocity += new Vector2(Mathf.Sign(transform.localScale.x) * -1 * hurtVelocity, hurtVelocity);
isFighting = false;
isHurt = true;