This commit is contained in:
Jack Rus
2020-02-01 23:56:01 -05:00
15 changed files with 45026 additions and 260 deletions

View File

@@ -13,15 +13,17 @@ namespace Assets.Model
public KeyCode keyCode; public KeyCode keyCode;
public Tile tile; public Tile tile;
public Tile successTile; public Tile successTile;
public Tile failTile;
public Vector3Int position; public Vector3Int position;
public bool isPlusTile; public bool isPlusTile;
public bool isPerformed; public bool isPerformed;
public EventControlTile(KeyCode keyCode, Tile tile, Tile successTile, Vector3Int position, bool isPlusTile = false) public EventControlTile(KeyCode keyCode, Tile tile, Tile successTile, Tile failTile, Vector3Int position, bool isPlusTile = false)
{ {
this.keyCode = keyCode; this.keyCode = keyCode;
this.tile = tile; this.tile = tile;
this.successTile = successTile; this.successTile = successTile;
this.failTile = failTile;
this.position = position; this.position = position;
this.isPlusTile = isPlusTile; this.isPlusTile = isPlusTile;
} }

File diff suppressed because it is too large Load Diff

View File

@@ -7,8 +7,9 @@ public class BugMovement : MonoBehaviour
[SerializeField] private float secondsGoingLeft = 1; [SerializeField] private float secondsGoingLeft = 1;
[SerializeField] private float secondsGoingRight = 1; [SerializeField] private float secondsGoingRight = 1;
[SerializeField] private float movementSpeed = 10; [SerializeField] private float movementSpeed = 10;
[SerializeField] BoxCollider2D playerCollider; [SerializeField] Collider2D playerCollider;
[SerializeField] EventControls eventControls; [SerializeField] EventControls eventControls;
[SerializeField] Player player;
private int leftAccumalator = 0; private int leftAccumalator = 0;
private int rightAccumalator = 0; private int rightAccumalator = 0;
@@ -25,7 +26,7 @@ public class BugMovement : MonoBehaviour
private void Update() private void Update()
{ {
if (HasEncounteredPlayer()) if (HasEncounteredPlayer())
eventControls.TriggerEvent(playerCollider, GetComponent<BoxCollider2D>()); eventControls.TriggerEvent(playerCollider, GetComponent<Collider2D>(), player);
var totalFramesGoingLeft = framesPerSecond * secondsGoingLeft; var totalFramesGoingLeft = framesPerSecond * secondsGoingLeft;
var totalFramesGoingRight = framesPerSecond * secondsGoingRight; var totalFramesGoingRight = framesPerSecond * secondsGoingRight;

View File

@@ -7,10 +7,11 @@ using UnityEngine.Tilemaps;
public class EventControls : MonoBehaviour public class EventControls : MonoBehaviour
{ {
[SerializeField] private Player player; [SerializeField] private Player player;
[SerializeField] private Camera camera; [SerializeField] private Camera camera;
[SerializeField] private List<Tile> tiles; [SerializeField] private List<Tile> tiles;
[SerializeField] private List<Tile> successTiles; [SerializeField] private List<Tile> successTiles;
[SerializeField] private List<Tile> failTiles;
[SerializeField] private Tile plusTile; [SerializeField] private Tile plusTile;
[SerializeField] private float framesPerControlTile = 15; [SerializeField] private float framesPerControlTile = 15;
[SerializeField] private int nextControlYOffset = 0; [SerializeField] private int nextControlYOffset = 0;
@@ -31,6 +32,7 @@ public class EventControls : MonoBehaviour
private int eventCycleAccumalator = 0; private int eventCycleAccumalator = 0;
private int tileMapClearDelayAccumalator = 0; private int tileMapClearDelayAccumalator = 0;
private EventControlTile currentEventControl; private EventControlTile currentEventControl;
private bool isInBattle = false;
private Collider2D currentPlayerCollider; private Collider2D currentPlayerCollider;
private Collider2D currentEnemyCollider; private Collider2D currentEnemyCollider;
@@ -42,15 +44,16 @@ public class EventControls : MonoBehaviour
private int framesPerSecond => 60; private int framesPerSecond => 60;
private Vector3Int nextControlOffSetAsVector => new Vector3Int(nextControlXOffset, nextControlYOffset, 0); private Vector3Int nextControlOffSetAsVector => new Vector3Int(nextControlXOffset, nextControlYOffset, 0);
public void TriggerEvent(Collider2D playerCollider, Collider2D enemyCollider) public void TriggerEvent(Collider2D playerCollider, Collider2D enemyCollider, Player player)
{ {
currentPlayerCollider = playerCollider; currentPlayerCollider = playerCollider;
currentEnemyCollider = enemyCollider; currentEnemyCollider = enemyCollider;
player.DisablePlayerMovement(); player.StartEncounter();
Physics2D.IgnoreCollision(playerCollider, enemyCollider, true); Physics2D.IgnoreCollision(playerCollider, enemyCollider, true);
eventTriggered = true; eventTriggered = true;
isInBattle = true;
} }
public bool IsEventTriggered() public bool IsEventTriggered()
@@ -59,7 +62,7 @@ public class EventControls : MonoBehaviour
} }
private void Start() private void Start()
{ {
tilemap = GetComponent<Tilemap>(); tilemap = GetComponent<Tilemap>();
eventControlTilesInCycle = new List<EventControlTile>(); eventControlTilesInCycle = new List<EventControlTile>();
} }
@@ -76,7 +79,7 @@ public class EventControls : MonoBehaviour
{ {
PerformControlEvent(); PerformControlEvent();
} }
if (eventDrawn && !eventTriggered) if (eventDrawn && !eventTriggered)
{ {
Reset(); Reset();
@@ -124,24 +127,24 @@ public class EventControls : MonoBehaviour
private Vector3Int GetCameraPosition() private Vector3Int GetCameraPosition()
{ {
return new Vector3Int((int)camera.transform.position.x, return new Vector3Int((int)camera.transform.position.x,
(int)camera.transform.position.y, (int)camera.transform.position.y,
(int)camera.transform.position.z); (int)camera.transform.position.z);
} }
private Vector3Int GetNextTilePosition() private Vector3Int GetNextTilePosition()
{ {
return (initialCameraPosition + new Vector3Int(numberOfControlTilesSet*2, 0, 0)) return (initialCameraPosition + new Vector3Int(numberOfControlTilesSet * 2, 0, 0))
.GetValueOrDefault(); .GetValueOrDefault();
} }
private Vector3Int GetNextPlusTilePosition() private Vector3Int GetNextPlusTilePosition()
{ {
return (initialCameraPosition + new Vector3Int(numberOfControlTilesSet*2-1, 0, 0)) return (initialCameraPosition + new Vector3Int(numberOfControlTilesSet * 2 - 1, 0, 0))
.GetValueOrDefault(); .GetValueOrDefault();
} }
private bool PerformControlEvent() private void PerformControlEvent()
{ {
nextControlAccumalator = 0; nextControlAccumalator = 0;
@@ -158,21 +161,35 @@ public class EventControls : MonoBehaviour
{ {
eventTriggered = false; eventTriggered = false;
eventCycleAccumalator = 0; eventCycleAccumalator = 0;
// Destroy(currentEnemyCollider.gameObject);
// currentEnemyCollider = null;
} }
return;
} }
else if (eventCycleAccumalator >= eventCycleInSeconds * framesPerSecond) else if (eventCycleAccumalator >= eventCycleInSeconds * framesPerSecond)
{ {
eventTriggered = false; eventTriggered = false;
isInBattle = false;
eventCycleAccumalator = 0; eventCycleAccumalator = 0;
Destroy(currentEnemyCollider.gameObject); currentEventControl = null;
currentEnemyCollider = null;
player.ThrowUserInTheAirHurt();
return;
} }
else else if (FailedToClickCorrect(currentEventControl.keyCode))
{ {
eventCycleAccumalator++; tilemap.SetTile(currentEventControl.position, currentEventControl.failTile);
eventTriggered = false;
isInBattle = false;
eventCycleAccumalator = 0;
currentEventControl = null;
player.ThrowUserInTheAirHurt();
return;
} }
return false; eventCycleAccumalator++;
} }
private void Reset() private void Reset()
@@ -187,7 +204,8 @@ public class EventControls : MonoBehaviour
if (currentEnemyCollider != null) if (currentEnemyCollider != null)
Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false); Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
player.EnablePlayerMovement(); if (!isInBattle)
player.EndEncounter();
currentPlayerCollider = null; currentPlayerCollider = null;
currentEnemyCollider = null; currentEnemyCollider = null;
@@ -211,6 +229,7 @@ public class EventControls : MonoBehaviour
return new EventControlTile(TileToKeyMappings.TileToKey[randomNumber], return new EventControlTile(TileToKeyMappings.TileToKey[randomNumber],
tiles[randomNumber], tiles[randomNumber],
successTiles[randomNumber], successTiles[randomNumber],
failTiles[randomNumber],
position); position);
} }
@@ -219,7 +238,15 @@ public class EventControls : MonoBehaviour
return new EventControlTile(KeyCode.Escape, return new EventControlTile(KeyCode.Escape,
plusTile, plusTile,
null, null,
null,
position, position,
true); true);
} }
private bool FailedToClickCorrect(KeyCode correctKey)
{
var allKeysButCorrect = TileToKeyMappings.TileToKey.Where(x => x != correctKey);
return allKeysButCorrect.Any(x => Input.GetKeyDown(x));
}
} }

View File

@@ -13,26 +13,27 @@ public class Player : MonoBehaviour
[SerializeField] private float wallLineCaseDistance = 0.5f; [SerializeField] private float wallLineCaseDistance = 0.5f;
[SerializeField] private float runErrorThreshold = 0.05f; [SerializeField] private float runErrorThreshold = 0.05f;
[SerializeField] private int startHealth = 3; [SerializeField] private int startHealth = 3;
private int currentHealth;
[SerializeField] private int startStamina = 100; [SerializeField] private int startStamina = 100;
[SerializeField] private int coffeValuePercent = 10; [SerializeField] private int coffeValuePercent = 10;
[SerializeField] private int bugStaminaDamagePercent = 15; [SerializeField] private int bugStaminaDamagePercent = 15;
[SerializeField] private float hurtVelocity = 15f;
private int currentHealth;
private int currentStamina; private int currentStamina;
[SerializeField] private SpriteRenderer healthBar; [SerializeField] private SpriteRenderer healthBar;
[SerializeField] private SpriteRenderer staminaBar; [SerializeField] private SpriteRenderer staminaBar;
private Rigidbody2D rigidBody; private Rigidbody2D rigidBody;
new private BoxCollider2D collider; new private Collider2D collider;
private Animator animator; private Animator animator;
private bool isMovementEnabled = true; private bool isMovementEnabled = true;
private bool isFighting = false;
private void Start() private void Start()
{ {
rigidBody = GetComponent<Rigidbody2D>(); rigidBody = GetComponent<Rigidbody2D>();
collider = GetComponent<BoxCollider2D>(); collider = GetComponent<Collider2D>();
animator = GetComponent<Animator>(); animator = GetComponent<Animator>();
currentHealth = startHealth; currentHealth = startHealth;
currentStamina = startStamina; currentStamina = startStamina;
@@ -171,10 +172,10 @@ public class Player : MonoBehaviour
private bool IsPlayerOnWall(bool ignoreGround = false) private bool IsPlayerOnWall(bool ignoreGround = false)
{ {
return IsPointOnWall(transform.position + new Vector3(0, collider.bounds.extents.y * 0.6f, 0), ignoreGround) || return IsPointOnWall(transform.position + new Vector3(0, collider.bounds.extents.y * 0.52f, 0), ignoreGround) ||
IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 0.25f, 0), ignoreGround) || IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 0.24f, 0), ignoreGround) ||
IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 0.8f, 0), ignoreGround) || IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 0.8f, 0), ignoreGround) ||
IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 1.5f, 0), ignoreGround); IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 1.45f, 0), ignoreGround);
} }
private bool IsPointOnWall(Vector2 position, bool ignoreGround = false) private bool IsPointOnWall(Vector2 position, bool ignoreGround = false)
@@ -211,15 +212,23 @@ public class Player : MonoBehaviour
animator.SetBool("IsRunning", Mathf.Abs(rigidBody.velocity.x) > runErrorThreshold); animator.SetBool("IsRunning", Mathf.Abs(rigidBody.velocity.x) > runErrorThreshold);
animator.SetBool("IsGround", IsPlayerOnGround()); animator.SetBool("IsGround", IsPlayerOnGround());
animator.SetFloat("YVelocity", rigidBody.velocity.y); animator.SetFloat("YVelocity", rigidBody.velocity.y);
animator.SetBool("IsFighting", isFighting);
} }
public void DisablePlayerMovement() public void StartEncounter()
{ {
isFighting = true;
isMovementEnabled = false; isMovementEnabled = false;
} }
public void EnablePlayerMovement() public void EndEncounter()
{ {
isFighting = false;
isMovementEnabled = true; isMovementEnabled = true;
} }
public void ThrowUserInTheAirHurt()
{
GetComponent<Rigidbody2D>().velocity += new Vector2(Mathf.Sign(transform.localScale.x) * -1 * hurtVelocity, hurtVelocity);
}
} }

View File

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@@ -164,12 +164,12 @@ TextureImporter:
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View File

@@ -34,7 +34,13 @@ AnimatorController:
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@@ -106,6 +139,56 @@ AnimatorState:
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m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1101 &-880235167412170940
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: IsFighting
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 5819910786424590319}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-1637549219293370904
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
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m_ConditionEvent: IsHurt
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 3898215635428985453}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!91 &9100000 --- !u!91 &9100000
AnimatorController: AnimatorController:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -119,7 +202,7 @@ AnimatorController:
m_Type: 4 m_Type: 4
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 1 m_DefaultBool: 0
m_Controller: {fileID: 0} m_Controller: {fileID: 0}
- m_Name: IsGround - m_Name: IsGround
m_Type: 4 m_Type: 4
@@ -133,6 +216,18 @@ AnimatorController:
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 0} m_Controller: {fileID: 0}
- m_Name: IsFighting
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
- m_Name: IsHurt
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers: m_AnimatorLayers:
- serializedVersion: 5 - serializedVersion: 5
m_Name: Base Layer m_Name: Base Layer
@@ -277,6 +372,31 @@ AnimatorStateTransition:
m_InterruptionSource: 0 m_InterruptionSource: 0
m_OrderedInterruption: 1 m_OrderedInterruption: 1
m_CanTransitionToSelf: 1 m_CanTransitionToSelf: 1
--- !u!1101 &3128541272162943053
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: IsHurt
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 0}
m_Solo: 0
m_Mute: 0
m_IsExit: 1
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &3708718943660755162 --- !u!1101 &3708718943660755162
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
@@ -288,6 +408,9 @@ AnimatorStateTransition:
- m_ConditionMode: 2 - m_ConditionMode: 2
m_ConditionEvent: IsGround m_ConditionEvent: IsGround
m_EventTreshold: 0 m_EventTreshold: 0
- m_ConditionMode: 2
m_ConditionEvent: IsHurt
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0} m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 3835953866042416} m_DstState: {fileID: 3835953866042416}
m_Solo: 0 m_Solo: 0
@@ -302,6 +425,33 @@ AnimatorStateTransition:
m_InterruptionSource: 0 m_InterruptionSource: 0
m_OrderedInterruption: 1 m_OrderedInterruption: 1
m_CanTransitionToSelf: 1 m_CanTransitionToSelf: 1
--- !u!1102 &3898215635428985453
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: JrDevHurt
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: 3128541272162943053}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 9ca9625b971160a43ac7618745ae6966, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &4734573323873509709 --- !u!1101 &4734573323873509709
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
@@ -327,6 +477,33 @@ AnimatorStateTransition:
m_InterruptionSource: 0 m_InterruptionSource: 0
m_OrderedInterruption: 1 m_OrderedInterruption: 1
m_CanTransitionToSelf: 1 m_CanTransitionToSelf: 1
--- !u!1102 &5819910786424590319
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: BugFight
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -5610768259902955866}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 784d0899d352c39428548fc7aa7de282, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &6251363122210737033 --- !u!1102 &6251363122210737033
AnimatorState: AnimatorState:
serializedVersion: 5 serializedVersion: 5

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