merge
This commit is contained in:
@@ -13,15 +13,17 @@ namespace Assets.Model
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public KeyCode keyCode;
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public KeyCode keyCode;
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public Tile tile;
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public Tile tile;
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public Tile successTile;
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public Tile successTile;
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public Tile failTile;
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public Vector3Int position;
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public Vector3Int position;
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public bool isPlusTile;
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public bool isPlusTile;
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public bool isPerformed;
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public bool isPerformed;
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public EventControlTile(KeyCode keyCode, Tile tile, Tile successTile, Vector3Int position, bool isPlusTile = false)
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public EventControlTile(KeyCode keyCode, Tile tile, Tile successTile, Tile failTile, Vector3Int position, bool isPlusTile = false)
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{
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{
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this.keyCode = keyCode;
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this.keyCode = keyCode;
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this.tile = tile;
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this.tile = tile;
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this.successTile = successTile;
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this.successTile = successTile;
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this.failTile = failTile;
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this.position = position;
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this.position = position;
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this.isPlusTile = isPlusTile;
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this.isPlusTile = isPlusTile;
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}
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}
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File diff suppressed because it is too large
Load Diff
@@ -7,8 +7,9 @@ public class BugMovement : MonoBehaviour
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[SerializeField] private float secondsGoingLeft = 1;
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[SerializeField] private float secondsGoingLeft = 1;
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[SerializeField] private float secondsGoingRight = 1;
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[SerializeField] private float secondsGoingRight = 1;
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[SerializeField] private float movementSpeed = 10;
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[SerializeField] private float movementSpeed = 10;
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[SerializeField] BoxCollider2D playerCollider;
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[SerializeField] Collider2D playerCollider;
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[SerializeField] EventControls eventControls;
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[SerializeField] EventControls eventControls;
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[SerializeField] Player player;
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private int leftAccumalator = 0;
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private int leftAccumalator = 0;
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private int rightAccumalator = 0;
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private int rightAccumalator = 0;
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@@ -25,7 +26,7 @@ public class BugMovement : MonoBehaviour
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private void Update()
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private void Update()
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{
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{
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if (HasEncounteredPlayer())
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if (HasEncounteredPlayer())
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eventControls.TriggerEvent(playerCollider, GetComponent<BoxCollider2D>());
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eventControls.TriggerEvent(playerCollider, GetComponent<Collider2D>(), player);
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var totalFramesGoingLeft = framesPerSecond * secondsGoingLeft;
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var totalFramesGoingLeft = framesPerSecond * secondsGoingLeft;
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var totalFramesGoingRight = framesPerSecond * secondsGoingRight;
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var totalFramesGoingRight = framesPerSecond * secondsGoingRight;
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@@ -7,10 +7,11 @@ using UnityEngine.Tilemaps;
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public class EventControls : MonoBehaviour
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public class EventControls : MonoBehaviour
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{
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{
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[SerializeField] private Player player;
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[SerializeField] private Player player;
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[SerializeField] private Camera camera;
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[SerializeField] private Camera camera;
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[SerializeField] private List<Tile> tiles;
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[SerializeField] private List<Tile> tiles;
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[SerializeField] private List<Tile> successTiles;
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[SerializeField] private List<Tile> successTiles;
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[SerializeField] private List<Tile> failTiles;
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[SerializeField] private Tile plusTile;
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[SerializeField] private Tile plusTile;
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[SerializeField] private float framesPerControlTile = 15;
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[SerializeField] private float framesPerControlTile = 15;
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[SerializeField] private int nextControlYOffset = 0;
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[SerializeField] private int nextControlYOffset = 0;
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@@ -31,6 +32,7 @@ public class EventControls : MonoBehaviour
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private int eventCycleAccumalator = 0;
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private int eventCycleAccumalator = 0;
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private int tileMapClearDelayAccumalator = 0;
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private int tileMapClearDelayAccumalator = 0;
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private EventControlTile currentEventControl;
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private EventControlTile currentEventControl;
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private bool isInBattle = false;
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private Collider2D currentPlayerCollider;
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private Collider2D currentPlayerCollider;
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private Collider2D currentEnemyCollider;
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private Collider2D currentEnemyCollider;
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@@ -42,15 +44,16 @@ public class EventControls : MonoBehaviour
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private int framesPerSecond => 60;
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private int framesPerSecond => 60;
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private Vector3Int nextControlOffSetAsVector => new Vector3Int(nextControlXOffset, nextControlYOffset, 0);
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private Vector3Int nextControlOffSetAsVector => new Vector3Int(nextControlXOffset, nextControlYOffset, 0);
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public void TriggerEvent(Collider2D playerCollider, Collider2D enemyCollider)
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public void TriggerEvent(Collider2D playerCollider, Collider2D enemyCollider, Player player)
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{
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{
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currentPlayerCollider = playerCollider;
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currentPlayerCollider = playerCollider;
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currentEnemyCollider = enemyCollider;
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currentEnemyCollider = enemyCollider;
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player.DisablePlayerMovement();
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player.StartEncounter();
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Physics2D.IgnoreCollision(playerCollider, enemyCollider, true);
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Physics2D.IgnoreCollision(playerCollider, enemyCollider, true);
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eventTriggered = true;
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eventTriggered = true;
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isInBattle = true;
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}
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}
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public bool IsEventTriggered()
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public bool IsEventTriggered()
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@@ -59,7 +62,7 @@ public class EventControls : MonoBehaviour
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}
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}
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private void Start()
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private void Start()
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{
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{
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tilemap = GetComponent<Tilemap>();
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tilemap = GetComponent<Tilemap>();
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eventControlTilesInCycle = new List<EventControlTile>();
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eventControlTilesInCycle = new List<EventControlTile>();
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}
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}
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@@ -76,7 +79,7 @@ public class EventControls : MonoBehaviour
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{
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{
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PerformControlEvent();
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PerformControlEvent();
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}
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}
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if (eventDrawn && !eventTriggered)
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if (eventDrawn && !eventTriggered)
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{
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{
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Reset();
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Reset();
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@@ -124,24 +127,24 @@ public class EventControls : MonoBehaviour
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private Vector3Int GetCameraPosition()
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private Vector3Int GetCameraPosition()
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{
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{
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return new Vector3Int((int)camera.transform.position.x,
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return new Vector3Int((int)camera.transform.position.x,
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(int)camera.transform.position.y,
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(int)camera.transform.position.y,
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(int)camera.transform.position.z);
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(int)camera.transform.position.z);
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}
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}
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private Vector3Int GetNextTilePosition()
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private Vector3Int GetNextTilePosition()
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{
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{
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return (initialCameraPosition + new Vector3Int(numberOfControlTilesSet*2, 0, 0))
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return (initialCameraPosition + new Vector3Int(numberOfControlTilesSet * 2, 0, 0))
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.GetValueOrDefault();
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.GetValueOrDefault();
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}
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}
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private Vector3Int GetNextPlusTilePosition()
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private Vector3Int GetNextPlusTilePosition()
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{
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{
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return (initialCameraPosition + new Vector3Int(numberOfControlTilesSet*2-1, 0, 0))
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return (initialCameraPosition + new Vector3Int(numberOfControlTilesSet * 2 - 1, 0, 0))
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.GetValueOrDefault();
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.GetValueOrDefault();
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}
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}
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private bool PerformControlEvent()
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private void PerformControlEvent()
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{
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{
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nextControlAccumalator = 0;
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nextControlAccumalator = 0;
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@@ -158,21 +161,35 @@ public class EventControls : MonoBehaviour
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{
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{
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eventTriggered = false;
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eventTriggered = false;
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eventCycleAccumalator = 0;
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eventCycleAccumalator = 0;
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// Destroy(currentEnemyCollider.gameObject);
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// currentEnemyCollider = null;
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}
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}
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return;
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}
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}
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else if (eventCycleAccumalator >= eventCycleInSeconds * framesPerSecond)
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else if (eventCycleAccumalator >= eventCycleInSeconds * framesPerSecond)
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{
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{
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eventTriggered = false;
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eventTriggered = false;
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isInBattle = false;
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eventCycleAccumalator = 0;
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eventCycleAccumalator = 0;
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Destroy(currentEnemyCollider.gameObject);
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currentEventControl = null;
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currentEnemyCollider = null;
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player.ThrowUserInTheAirHurt();
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return;
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}
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}
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else
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else if (FailedToClickCorrect(currentEventControl.keyCode))
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{
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{
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eventCycleAccumalator++;
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tilemap.SetTile(currentEventControl.position, currentEventControl.failTile);
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eventTriggered = false;
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isInBattle = false;
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eventCycleAccumalator = 0;
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currentEventControl = null;
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player.ThrowUserInTheAirHurt();
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return;
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}
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}
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return false;
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eventCycleAccumalator++;
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}
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}
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private void Reset()
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private void Reset()
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@@ -187,7 +204,8 @@ public class EventControls : MonoBehaviour
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if (currentEnemyCollider != null)
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if (currentEnemyCollider != null)
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Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
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Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
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player.EnablePlayerMovement();
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if (!isInBattle)
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player.EndEncounter();
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currentPlayerCollider = null;
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currentPlayerCollider = null;
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currentEnemyCollider = null;
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currentEnemyCollider = null;
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@@ -211,6 +229,7 @@ public class EventControls : MonoBehaviour
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return new EventControlTile(TileToKeyMappings.TileToKey[randomNumber],
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return new EventControlTile(TileToKeyMappings.TileToKey[randomNumber],
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tiles[randomNumber],
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tiles[randomNumber],
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successTiles[randomNumber],
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successTiles[randomNumber],
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failTiles[randomNumber],
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position);
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position);
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}
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}
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@@ -219,7 +238,15 @@ public class EventControls : MonoBehaviour
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return new EventControlTile(KeyCode.Escape,
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return new EventControlTile(KeyCode.Escape,
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plusTile,
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plusTile,
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null,
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null,
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null,
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position,
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position,
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true);
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true);
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}
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}
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private bool FailedToClickCorrect(KeyCode correctKey)
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{
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var allKeysButCorrect = TileToKeyMappings.TileToKey.Where(x => x != correctKey);
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return allKeysButCorrect.Any(x => Input.GetKeyDown(x));
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}
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}
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}
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@@ -13,26 +13,27 @@ public class Player : MonoBehaviour
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[SerializeField] private float wallLineCaseDistance = 0.5f;
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[SerializeField] private float wallLineCaseDistance = 0.5f;
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[SerializeField] private float runErrorThreshold = 0.05f;
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[SerializeField] private float runErrorThreshold = 0.05f;
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[SerializeField] private int startHealth = 3;
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[SerializeField] private int startHealth = 3;
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private int currentHealth;
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[SerializeField] private int startStamina = 100;
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[SerializeField] private int startStamina = 100;
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[SerializeField] private int coffeValuePercent = 10;
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[SerializeField] private int coffeValuePercent = 10;
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[SerializeField] private int bugStaminaDamagePercent = 15;
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[SerializeField] private int bugStaminaDamagePercent = 15;
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[SerializeField] private float hurtVelocity = 15f;
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private int currentHealth;
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private int currentStamina;
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private int currentStamina;
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[SerializeField] private SpriteRenderer healthBar;
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[SerializeField] private SpriteRenderer healthBar;
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[SerializeField] private SpriteRenderer staminaBar;
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[SerializeField] private SpriteRenderer staminaBar;
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private Rigidbody2D rigidBody;
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private Rigidbody2D rigidBody;
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new private BoxCollider2D collider;
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new private Collider2D collider;
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private Animator animator;
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private Animator animator;
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private bool isMovementEnabled = true;
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private bool isMovementEnabled = true;
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private bool isFighting = false;
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private void Start()
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private void Start()
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{
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{
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rigidBody = GetComponent<Rigidbody2D>();
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rigidBody = GetComponent<Rigidbody2D>();
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collider = GetComponent<BoxCollider2D>();
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collider = GetComponent<Collider2D>();
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animator = GetComponent<Animator>();
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animator = GetComponent<Animator>();
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currentHealth = startHealth;
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currentHealth = startHealth;
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currentStamina = startStamina;
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currentStamina = startStamina;
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@@ -171,10 +172,10 @@ public class Player : MonoBehaviour
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|
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private bool IsPlayerOnWall(bool ignoreGround = false)
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private bool IsPlayerOnWall(bool ignoreGround = false)
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{
|
{
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return IsPointOnWall(transform.position + new Vector3(0, collider.bounds.extents.y * 0.6f, 0), ignoreGround) ||
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return IsPointOnWall(transform.position + new Vector3(0, collider.bounds.extents.y * 0.52f, 0), ignoreGround) ||
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IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 0.25f, 0), ignoreGround) ||
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IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 0.24f, 0), ignoreGround) ||
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IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 0.8f, 0), ignoreGround) ||
|
IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 0.8f, 0), ignoreGround) ||
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IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 1.5f, 0), ignoreGround);
|
IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 1.45f, 0), ignoreGround);
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||||||
}
|
}
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|
|
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private bool IsPointOnWall(Vector2 position, bool ignoreGround = false)
|
private bool IsPointOnWall(Vector2 position, bool ignoreGround = false)
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@@ -211,15 +212,23 @@ public class Player : MonoBehaviour
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|||||||
animator.SetBool("IsRunning", Mathf.Abs(rigidBody.velocity.x) > runErrorThreshold);
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animator.SetBool("IsRunning", Mathf.Abs(rigidBody.velocity.x) > runErrorThreshold);
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animator.SetBool("IsGround", IsPlayerOnGround());
|
animator.SetBool("IsGround", IsPlayerOnGround());
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animator.SetFloat("YVelocity", rigidBody.velocity.y);
|
animator.SetFloat("YVelocity", rigidBody.velocity.y);
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|
animator.SetBool("IsFighting", isFighting);
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||||||
}
|
}
|
||||||
|
|
||||||
public void DisablePlayerMovement()
|
public void StartEncounter()
|
||||||
{
|
{
|
||||||
|
isFighting = true;
|
||||||
isMovementEnabled = false;
|
isMovementEnabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void EnablePlayerMovement()
|
public void EndEncounter()
|
||||||
{
|
{
|
||||||
|
isFighting = false;
|
||||||
isMovementEnabled = true;
|
isMovementEnabled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ThrowUserInTheAirHurt()
|
||||||
|
{
|
||||||
|
GetComponent<Rigidbody2D>().velocity += new Vector2(Mathf.Sign(transform.localScale.x) * -1 * hurtVelocity, hurtVelocity);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -143,12 +143,12 @@ TextureImporter:
|
|||||||
name: GioBug0
|
name: GioBug0
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 8
|
||||||
y: 0
|
y: 0
|
||||||
width: 64
|
width: 51
|
||||||
height: 64
|
height: 43
|
||||||
alignment: 7
|
alignment: 0
|
||||||
pivot: {x: 0.5, y: 0}
|
pivot: {x: 0.5, y: 0.5}
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
@@ -164,12 +164,12 @@ TextureImporter:
|
|||||||
name: GioBug1
|
name: GioBug1
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 64
|
x: 71
|
||||||
y: 0
|
y: 0
|
||||||
width: 64
|
width: 51
|
||||||
height: 64
|
height: 44
|
||||||
alignment: 7
|
alignment: 0
|
||||||
pivot: {x: 0.5, y: 0}
|
pivot: {x: 0.5, y: 0.5}
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
|
|||||||
@@ -34,7 +34,13 @@ AnimatorController:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: GioBugAnim
|
m_Name: GioBugAnim
|
||||||
serializedVersion: 5
|
serializedVersion: 5
|
||||||
m_AnimatorParameters: []
|
m_AnimatorParameters:
|
||||||
|
- m_Name: IsFighting
|
||||||
|
m_Type: 4
|
||||||
|
m_DefaultFloat: 0
|
||||||
|
m_DefaultInt: 0
|
||||||
|
m_DefaultBool: 0
|
||||||
|
m_Controller: {fileID: 0}
|
||||||
m_AnimatorLayers:
|
m_AnimatorLayers:
|
||||||
- serializedVersion: 5
|
- serializedVersion: 5
|
||||||
m_Name: Base Layer
|
m_Name: Base Layer
|
||||||
@@ -59,7 +65,7 @@ AnimatorStateMachine:
|
|||||||
m_ChildStates:
|
m_ChildStates:
|
||||||
- serializedVersion: 1
|
- serializedVersion: 1
|
||||||
m_State: {fileID: -2351193573875906098}
|
m_State: {fileID: -2351193573875906098}
|
||||||
m_Position: {x: 200, y: 0, z: 0}
|
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--- !u!1101 &3128541272162943053
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--- !u!1101 &3708718943660755162
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--- !u!1101 &3708718943660755162
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@@ -288,6 +408,9 @@ AnimatorStateTransition:
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@@ -302,6 +425,33 @@ AnimatorStateTransition:
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--- !u!1102 &3898215635428985453
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--- !u!1101 &4734573323873509709
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--- !u!1102 &6251363122210737033
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Assets/Sprites/Tilemaps/Matrix.png
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BIN
Assets/Sprites/Tilemaps/Matrix.png
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Assets/Sprites/Tilemaps/Matrix.png.meta
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Reference in New Issue
Block a user