add win and game over music

This commit is contained in:
chyknkat
2020-02-02 11:32:55 -05:00
parent 7cd3f2083d
commit 134bf02055
7 changed files with 141 additions and 81 deletions

View File

@@ -8,7 +8,7 @@ public class SoundManagerScript : MonoBehaviour
public static AudioClip jumpSound, screamSound, wrongButtonSound,
bugLaughSound, drinkSound, eatSound, punchSound, hardPunchSound,
slapSound, hardSlapSound, winSound;
static AudioSource audioSrc;
public static AudioSource audioSrc;
// Start is called before the first frame update
void Start()
@@ -23,6 +23,7 @@ public class SoundManagerScript : MonoBehaviour
hardPunchSound = Resources.Load<AudioClip>("Audio/HardPunch");
slapSound = Resources.Load<AudioClip>("Audio/Slap");
hardSlapSound = Resources.Load<AudioClip>("Audio/HardSlap");
winSound = Resources.Load<AudioClip>("Audio/Win");
audioSrc = GetComponent<AudioSource>();
}
@@ -68,6 +69,7 @@ public class SoundManagerScript : MonoBehaviour
audioSrc.PlayOneShot(hardSlapSound);
break;
case "win":
audioSrc.clip = winSound;
audioSrc.PlayOneShot(winSound);
break;