finally fixed player getting stuck

This commit is contained in:
2020-02-01 23:10:39 -05:00
parent 9aca11b57b
commit 0e16dc5f9f
5 changed files with 21 additions and 23 deletions

View File

@@ -48168,8 +48168,8 @@ Rigidbody2D:
m_SleepingMode: 1
m_CollisionDetection: 1
m_Constraints: 4
--- !u!61 &1671840919
BoxCollider2D:
--- !u!70 &1671840919
CapsuleCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
@@ -48181,19 +48181,9 @@ BoxCollider2D:
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: -0.01, y: -0.62}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 4, y: 4}
newSize: {x: 1, y: 1}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 1
serializedVersion: 2
m_Size: {x: 0.9, y: 2.79}
m_EdgeRadius: 0
m_Offset: {x: 0, y: -0.64}
m_Size: {x: 0.9, y: 2.75}
m_Direction: 0
--- !u!212 &1671840920
SpriteRenderer:
m_ObjectHideFlags: 0