Continued working on event controls
This commit is contained in:
@@ -14,13 +14,16 @@ namespace Assets.Model
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public Tile tile;
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public Tile tile;
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public Tile successTile;
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public Tile successTile;
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public Vector3Int position;
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public Vector3Int position;
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public bool isPlusTile;
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public bool isPerformed;
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public EventControlTile(KeyCode keyCode, Tile tile, Tile successTile, Vector3Int position)
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public EventControlTile(KeyCode keyCode, Tile tile, Tile successTile, Vector3Int position, bool isPlusTile = false)
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{
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{
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this.keyCode = keyCode;
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this.keyCode = keyCode;
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this.tile = tile;
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this.tile = tile;
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this.successTile = successTile;
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this.successTile = successTile;
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this.position = position;
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this.position = position;
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this.isPlusTile = isPlusTile;
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}
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}
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}
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}
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}
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}
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12
Assets/Model/TileToKeyMappings.cs
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12
Assets/Model/TileToKeyMappings.cs
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@@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Assets.Model
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{
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public static class TileToKeyMappings
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{
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}
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}
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11
Assets/Model/TileToKeyMappings.cs.meta
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11
Assets/Model/TileToKeyMappings.cs.meta
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@@ -0,0 +1,11 @@
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -141,7 +141,7 @@ Rigidbody2D:
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m_Mass: 1
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m_Mass: 1
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m_LinearDrag: 0
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m_LinearDrag: 0
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m_AngularDrag: 0.05
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m_AngularDrag: 0.05
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m_GravityScale: 1
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m_GravityScale: 2
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Interpolate: 0
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m_Interpolate: 0
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m_SleepingMode: 0
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m_SleepingMode: 0
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File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,7 @@
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using Assets.Model;
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using Assets.Model;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Tilemaps;
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using UnityEngine.Tilemaps;
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@@ -8,7 +9,10 @@ public class EventControls : MonoBehaviour
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{
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{
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[SerializeField] private Camera camera;
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[SerializeField] private Camera camera;
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[SerializeField] private Tile tile;
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[SerializeField] private Tile tile;
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[SerializeField] private List<Tile> tiles;
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[SerializeField] private List<Tile> successTiles;
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[SerializeField] private Tile successTile;
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[SerializeField] private Tile successTile;
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[SerializeField] private Tile plusTile;
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[SerializeField] private float framesPerControlTile = 15;
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[SerializeField] private float framesPerControlTile = 15;
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[SerializeField] private int nextControlYOffset = 0;
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[SerializeField] private int nextControlYOffset = 0;
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[SerializeField] private int nextControlXOffset = 0;
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[SerializeField] private int nextControlXOffset = 0;
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@@ -32,7 +36,9 @@ public class EventControls : MonoBehaviour
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private Collider2D currentPlayerCollider;
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private Collider2D currentPlayerCollider;
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private Collider2D currentEnemyCollider;
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private Collider2D currentEnemyCollider;
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private Queue<EventControlTile> eventControlTilesInCycle;
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private List<EventControlTile> eventControlTilesInCycle;
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private Queue<EventControlTile> eventControlTilesInCycleQueue;
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private bool? isControlTile = null;
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private int framesPerSecond => 60;
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private int framesPerSecond => 60;
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private Vector3Int nextControlOffSetAsVector => new Vector3Int(nextControlXOffset, nextControlYOffset, 0);
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private Vector3Int nextControlOffSetAsVector => new Vector3Int(nextControlXOffset, nextControlYOffset, 0);
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@@ -55,7 +61,7 @@ public class EventControls : MonoBehaviour
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private void Start()
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private void Start()
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{
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{
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tilemap = GetComponent<Tilemap>();
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tilemap = GetComponent<Tilemap>();
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eventControlTilesInCycle = new Queue<EventControlTile>();
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eventControlTilesInCycle = new List<EventControlTile>();
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}
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}
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private void Update()
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private void Update()
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@@ -85,10 +91,28 @@ public class EventControls : MonoBehaviour
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initialCameraPosition = GetCameraPosition();
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initialCameraPosition = GetCameraPosition();
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// Store tiles for event cycle
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// Store tiles for event cycle
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var eventControlTile = new EventControlTile(KeyCode.W, tile, successTile, GetNextTilePosition() + nextControlOffSetAsVector); /* TODO: Hard code */
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EventControlTile eventControlTile = null;
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eventControlTilesInCycle.Enqueue(eventControlTile);
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if (isControlTile == null || isControlTile.GetValueOrDefault())
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{
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eventControlTile = new EventControlTile(KeyCode.Q,
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tile,
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successTile,
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GetNextTilePosition() + nextControlOffSetAsVector); /* TODO: Hard code */
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isControlTile = false;
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}
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else
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{
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eventControlTile = new EventControlTile(KeyCode.Escape,
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plusTile,
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null,
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GetNextTilePosition() + nextControlOffSetAsVector,
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true); /* TODO: Hard code */
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isControlTile = true;
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}
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tilemap.SetTile(eventControlTile.position, tile);
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eventControlTilesInCycle.Add(eventControlTile);
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tilemap.SetTile(eventControlTile.position, eventControlTile.tile);
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nextControlAccumalator = 0;
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nextControlAccumalator = 0;
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numberOfControlTilesSet++;
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numberOfControlTilesSet++;
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@@ -96,6 +120,7 @@ public class EventControls : MonoBehaviour
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else if (numberOfControlTilesSet == maxNumberOfControlTiles)
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else if (numberOfControlTilesSet == maxNumberOfControlTiles)
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{
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{
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initialCameraPosition = null;
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initialCameraPosition = null;
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isControlTile = null;
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eventDrawn = true;
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eventDrawn = true;
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}
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}
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else
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else
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@@ -122,14 +147,15 @@ public class EventControls : MonoBehaviour
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nextControlAccumalator = 0;
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nextControlAccumalator = 0;
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if (currentEventControl == null)
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if (currentEventControl == null)
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currentEventControl = eventControlTilesInCycle.Dequeue();
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currentEventControl = eventControlTilesInCycle.First(x => !x.isPlusTile && !x.isPerformed);
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if (Input.GetKeyDown(currentEventControl.keyCode))
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if (Input.GetKeyDown(currentEventControl.keyCode))
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{
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{
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currentEventControl.isPerformed = true;
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tilemap.SetTile(currentEventControl.position, currentEventControl.successTile);
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tilemap.SetTile(currentEventControl.position, currentEventControl.successTile);
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currentEventControl = null;
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currentEventControl = null;
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if (eventControlTilesInCycle.Count == 0)
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if (eventControlTilesInCycle.Where(x => !x.isPlusTile && !x.isPerformed).Count() == 0)
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{
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{
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eventTriggered = false;
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eventTriggered = false;
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eventCycleAccumalator = 0;
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eventCycleAccumalator = 0;
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37
Assets/Sprites/Controls/Buttons_1.asset
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37
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Assets/Sprites/Controls/Buttons_10.asset
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|
||||||
m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
|
m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
|
||||||
m_TileOrientation: 0
|
m_TileOrientation: 0
|
||||||
m_TileOrientationMatrix:
|
m_TileOrientationMatrix:
|
||||||
@@ -196,7 +357,7 @@ TilemapRenderer:
|
|||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
||||||
m_ChunkSize: {x: 32, y: 32, z: 32}
|
m_ChunkSize: {x: 32, y: 32, z: 32}
|
||||||
m_ChunkCullingBounds: {x: 0, y: 0, z: 0}
|
m_ChunkCullingBounds: {x: 0.1875, y: 0.1875, z: 0}
|
||||||
m_MaxChunkCount: 16
|
m_MaxChunkCount: 16
|
||||||
m_MaxFrameAge: 16
|
m_MaxFrameAge: 16
|
||||||
m_SortOrder: 0
|
m_SortOrder: 0
|
||||||
|
|||||||
Reference in New Issue
Block a user